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Map done ... Mimi-Isles-Wet-V1.5 ....

Posted: 30 Oct 2008, 05:12
by genblood
The map is complete now with the new main texture
and the metal output is lowered and a larger metal
extraction radius to force you to expand ... :mrgreen:

Also most of the higher metal outputs are in the water and
smaller islands.

Image

Image

Image

Image

Image

So, here is the links to download it ....
http://www.unknown-files.net/spring/fil ... -V1-5-sd7/

Take the time and download it ... you might even like this
version ... :roll:

Re: Need some input about a map I'm working ...

Posted: 30 Oct 2008, 07:59
by Hoi
Hmm, looks good, I advise you to use metal spots though, not just metal everywhere.

Re: Need some input about a map I'm working ...

Posted: 30 Oct 2008, 16:18
by Forboding Angel
hoi, it's a metal map

Re: Need some input about a map I'm working ...

Posted: 30 Oct 2008, 16:28
by Hoi
Forboding Angel wrote:hoi, it's a metal map
metal maps are fail.

e: if you want it to be a metalmap, I'd be interesting to give more metal the closer you are to the centre of the islands.

Re: Need some input about a map I'm working ...

Posted: 30 Oct 2008, 16:34
by genblood
I was thinking about having the metal on the 4 main islands around
.9 - 1.2. The other 4 smaller islands would be around 1.3 - 1.6 and
the water areas would be 1.3 ...

Re: Need some input about a map I'm working ...

Posted: 30 Oct 2008, 16:42
by Pxtl
I know it's a metal map, but am I the only one who actually likes the Castles approach? Why not put an extraction radius to force the player to spread at least a little over their island?

edit: if they'll have different water values, then different colours are a must. Metal must always be visible.

Re: Need some input about a map I'm working ...

Posted: 30 Oct 2008, 18:06
by genblood
Here is a screen shot of the metal layout ...

Image

The main 4 islands have 1.0 for metal output. Also the water
area is outputting 1.3 . An the other 4 smaller islands are
getting 1.2 ... for metal.

Almost forgot their are 6 Geos to they are located on the four
smaller islands ...

Re: Map done ... Mimi-Isles-Wet-V1.5 ....

Posted: 01 Nov 2008, 14:44
by genblood
MAP is DONE ,,,,

So, got and get it .... :mrgreen:

http://www.unknown-files.net/spring/fil ... -V1-5-sd7/

Re: Map done ... Mimi-Isles-Wet-V1.5 ....

Posted: 02 Nov 2008, 09:34
by REVENGE
Was it you who made that old map that was (very) similar to this, but without the central islands?

Re: Map done ... Mimi-Isles-Wet-V1.5 ....

Posted: 02 Nov 2008, 15:03
by genblood
REVENGE
Was it you who made that old map that was (very) similar to this, but without the central islands?
Yes, I made the first version of the map. In this version I've
change the height map, metal layout and the main texture.
Basically a lot of changes from version 1.2 ... :mrgreen:

Hopefully someone will like the new version of the map ..

Re: Map done ... Mimi-Isles-Wet-V1.5 ....

Posted: 09 Nov 2008, 20:24
by KaiserJ
i'll have to give this one a shot for sure

(sort of off-topic) honestly, it makes a lot more sense to me for futuristic robots to fight over a battlefield like this rather than a lot of spring maps which seem to feature earth-like climates. not that i have anything against earthlike climates, im breathing one right now... but looking at the planets of our solar system, and thinking like a robot, i'd probably like to invade mercury first, just based on the theorized metal content.

conversely, i guess if robots get mad, they don't care where they fight... but somehow i find a map like this to be more "realistic" in terms of viable battlegrounds of the future.

what program did you use to make the texture map?