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Maps unplayable if players > amount of map startpoints

Posted: 22 Oct 2008, 19:00
by TradeMark
yes it crashes if i try to play a map with less startpoints than actual players. Tested with 4 players on Green_Fields and it didnt crash, Tested with 5 players or more and it crashed >_>

It makes some weird "missing content" error popup.

My whole infolog.txt:
Using script script.txt
using configuration source "Software\SJ\Spring"
OS: Microsoft Windows XP Professional Service Pack 1 (build 2600)
Hardware: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz; 3071MB RAM, 4961MB pagefile
Using read-write data directory: I:\Spring77b5\
Scanning: I:\Spring77b5\maps
Scanning: I:\Spring77b5\base
Scanning: I:\Spring77b5\mods
Video mode set to 1680 x 1050 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.1
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce 8800 GTS/PCI/SSE2
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server using number 0
[ 0] Content error:
btw, it doesnt matter if there are more specs than startpositions only player amount affects.

Re: Maps unplayable if players > amount of map startpoints

Posted: 22 Oct 2008, 19:48
by imbaczek
what does the "missing content" actually say? it's hard to pinpoint what is wrong without it.

Re: Maps unplayable if players > amount of map startpoints

Posted: 22 Oct 2008, 19:52
by TradeMark
it doesnt say anything else than that.

and im not missing any fucking content, it works when players <= startpoints in map