Page 1 of 1

Y-Axis movement orders

Posted: 15 Oct 2008, 06:45
by SpikedHelmet
Would it be possible via LUA to develop a way to give y-axis co-ordinates for movement orders?

The idea is basically similar to Homeworld -- holding down a button such as shift or alt or whatever activates the y-axis (turning off x and z axis movement) for move orders.

Can lua trickery do this?

Re: Y-Axis movement orders

Posted: 15 Oct 2008, 08:30
by Hoi
SpikedHelmet wrote:Would it be possible via LUA to develop a way to give y-axis co-ordinates for movement orders?
Movecontrol I guess.
The idea is basically similar to Homeworld -- holding down a button such as shift or alt or whatever activates the y-axis (turning off x and z axis movement) for move orders.
Not sure about holding down.

So what do you want this for? harriers in s44?

Re: Y-Axis movement orders

Posted: 15 Oct 2008, 09:00
by lurker
movecontrol is unrelated. Move orders are already given with 3d coordinates, just make a suitable widget.

Re: Y-Axis movement orders

Posted: 15 Oct 2008, 21:12
by Archangel of Death
Hoi wrote:So what do you want this for? harriers in s44?
Well, I don't know what he wants this for, but I can imagine this being awesome in THIS. :mrgreen:

Re: Y-Axis movement orders

Posted: 15 Oct 2008, 21:51
by FLOZi
Archangel of Death wrote:
Hoi wrote:
SpikedHelmet wrote:So what do you want this for? harriers in s44?
Well, I don't know what he wants this for, but I can imagine this being awesome in THIS. :mrgreen:
You are pretty much on the right track.

Re: Y-Axis movement orders

Posted: 16 Oct 2008, 01:07
by Warlord Zsinj
Spike on his IW in space path again? ;)

Really, if you're after something like that, homeworld's got a great engine for it...

Re: Y-Axis movement orders

Posted: 16 Oct 2008, 02:38
by FLOZi
In all honesty, I doubt he'd want to do something from an established 'universe' again.

Re: Y-Axis movement orders

Posted: 16 Oct 2008, 04:09
by Warlord Zsinj
Can't blame him :P

Re: Y-Axis movement orders

Posted: 16 Oct 2008, 09:00
by Hoi
Hoi wrote:
SpikedHelmet wrote:So what do you want this for? harriers in s44?
It seems that quotes are a bit buggy :?

Re: Y-Axis movement orders

Posted: 16 Oct 2008, 13:54
by SpikedHelmet
For one, it'd be useful in S44, or any mod really where being able to determine at which altitude planes operate -- sending bombers above anti-aircraft for instance, especially dive bombers :D

It'd be super-useful for any space mod.

Re: Y-Axis movement orders

Posted: 16 Oct 2008, 14:02
by Hoi
SpikedHelmet wrote:For one, it'd be useful in S44, or any mod really where being able to determine at which altitude planes operate -- sending bombers above anti-aircraft for instance, especially dive bombers :D
Would that actually stop them from shooting? I'd be weird if you'd get vertical shots :mrgreen:

Also, the s44 thread needs more eyecandy:)

Re: Y-Axis movement orders

Posted: 16 Oct 2008, 14:46
by Pxtl
Rather than painful movectrl stuff, is it possible to change the cruisealt of individual units, so that aircraft can be controlled in 3D?

Re: Y-Axis movement orders

Posted: 17 Oct 2008, 08:06
by Zpock
It would be pretty easy to do this in LUA.

Re: Y-Axis movement orders

Posted: 17 Oct 2008, 12:47
by Wisse
Restrictor aka daan on forums i think did that in his mod. You can set height where planes fly. They just lift vertically and than fly normally.

Re: Y-Axis movement orders

Posted: 17 Oct 2008, 16:05
by KDR_11k
I think you have to movectrl or morph the plane for that.

I decided not to pursue something like this in THIS since it was nothing but a massive hassle in Haegemonia.

Re: Y-Axis movement orders

Posted: 26 Oct 2008, 14:49
by SpikedHelmet
Homeworld 2 did it, and it turned out fairly intuitive and hassle-free, hence wanting Homeworld 2-style :D