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Win vs. Lin Sync Debugging

Posted: 13 Oct 2008, 03:27
by Stealth870
Ubuntu Hardy on my laptop here, using Spring lobby.
Windows XP using TASClient.

Now, the laptop is desyncing in the lobby, and I can't start the game, despite both using 0.77b3. Can anyone help figure out why? What files should I be looking at?

Re: Win vs. Lin Sync Debugging

Posted: 13 Oct 2008, 03:35
by lurker
Have otacontent on both?

Re: Win vs. Lin Sync Debugging

Posted: 13 Oct 2008, 03:49
by Stealth870
Well I have an otacontent, tatextures_062, tacontent_v2, and springcontent .sdz in my Win, and a base-ota-content.zip on my lin? Should I extract that? :P The former 3 files are inside that zip...

EDIT: I see. Extracted and the green check smiles upon me. Thanks!