DetailTex from mod instead of map
Posted: 11 Oct 2008, 07:12
When both the mod and the map wanted to change the default DetailTex (=the texture that is overlayed all over the map to give it a grainy texture), it used to be the map that won. And that was fine.
Now, it's the mod who win. And that is a bug. How the ground looks belongs to the map, not to the mod! So the map detailtex should have the priority over the mod detailtext, not the other way around!
Edit: Actually, it's not just a question of priority, the map detailtext is plain ignored. Or is it because my mod has Depend0=springcontent.sdz; which specify a detailtex?
Anyway fixxit!
If you need an exemple just play any mod on the map Direct_Memory_Access_0.5c_beta.sd7. It should have fine green circuitry like that, but it has not anymore since new Spring version.
Now, it's the mod who win. And that is a bug. How the ground looks belongs to the map, not to the mod! So the map detailtex should have the priority over the mod detailtext, not the other way around!
Edit: Actually, it's not just a question of priority, the map detailtext is plain ignored. Or is it because my mod has Depend0=springcontent.sdz; which specify a detailtex?
Anyway fixxit!
If you need an exemple just play any mod on the map Direct_Memory_Access_0.5c_beta.sd7. It should have fine green circuitry like that, but it has not anymore since new Spring version.