[0.77b3] Read if you crash on DSD but not other maps!
Posted: 10 Oct 2008, 10:54
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Code: Select all
e:/projects/libogg-1.1/src/bitwise.c:447 [oggpackB_get_buffer]
/home/spring/src/win/rts/Rendering/GroundDecalHandler.cpp:450
/home/spring/src/win/rts/Map/SMF/BFGroundDrawer.cpp:724
/home/spring/src/win/rts/Game/Game.cpp:2546
/home/spring/src/win/rts/Game/Game.cpp:2743
/home/spring/src/win/rts/System/SpringApp.cpp:91
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:234 [std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)]
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:483 [~basic_string]
/home/spring/src/win/rts/System/SpringApp.cpp:270
/home/spring/src/win/rts/System/UnsyncedRNG.cpp:29
/home/spring/src/win/rts/System/Main.cpp:60 [Run(int, char**)]
Action.cpp:0
/home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237 [__mingw_CRTStartup]
/home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271
UNTRANSLATED: D:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]