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Seven Islands Remake

Posted: 10 Oct 2008, 02:38
by Noruas
Could someone take general shape of seven islands, and remake it, it does not even have to be a metal map, its a great sea free for all map for seven. It would be cool to also see a 3 and a 5 variant version as well, with lots of water in between.

Re: Seven Islands Remake

Posted: 10 Oct 2008, 03:29
by Zoy64
i love that map (not just because it was metal) the remake just didint seem like the original... :(

Re: Seven Islands Remake

Posted: 10 Oct 2008, 04:50
by Noruas
Well currently it barely works with broke textures and blue water instead of the rustic green water. In xta it just crashes, Nota it has blocks of clear texture changing, and then in Ca/Ba, its magically ok.

Re: Seven Islands Remake

Posted: 10 Oct 2008, 07:03
by Warlord Zsinj
iirc zwzsg made a great remake of core prime industrial area. That'd make a good base to work from for a remake of this...

I remember losing many hours of my life on this map as a nub with OTA...

Re: Seven Islands Remake

Posted: 14 Oct 2008, 08:04
by REVENGE
Warlord Zsinj wrote:iirc zwzsg made a great remake of core prime industrial area. That'd make a good base to work from for a remake of this...

I remember losing many hours of my life on this map as a nub with OTA...
lol OTA AI lol

Re: Seven Islands Remake

Posted: 14 Oct 2008, 14:54
by Hoi
REVENGE wrote:
Warlord Zsinj wrote:iirc zwzsg made a great remake of core prime industrial area. That'd make a good base to work from for a remake of this...

I remember losing many hours of my life on this map as a nub with OTA...
lol OTA AI lol
LOL YOU DO NOT BUILD WINDGENS IN FRONT OF A VEH LAB LOL

Re: Seven Islands Remake

Posted: 14 Oct 2008, 22:09
by Noruas
Their best defense was spamming units to the shoreline of death.

Re: Seven Islands Remake

Posted: 14 Oct 2008, 23:10
by Hoi
yeh, and jethros

Re: Seven Islands Remake

Posted: 15 Oct 2008, 11:48
by overkill
Jethros isnt a unit?

Re: Seven Islands Remake

Posted: 15 Oct 2008, 12:10
by Hoi
I mean they make alot of jethros but jethros suck exept vs air

Re: Seven Islands Remake

Posted: 16 Oct 2008, 01:09
by hunterw
how to paly OTA AI:

-commlift the OTA AI

-build superduper base

-set the OTA AI back down and go to sleep

-see if ur superbase still exists the next day


when u are 13 this is like the shit

Re: Seven Islands Remake

Posted: 17 Oct 2008, 17:10
by Forboding Angel
Sadly, that's exactly what I used to do occasionally :-/

Re: Seven Islands Remake

Posted: 17 Oct 2008, 22:58
by Quanto042
hunterw wrote:how to paly OTA AI:

-commlift the OTA AI

-build superduper base

-set the OTA AI back down and go to sleep

-see if ur superbase still exists the next day


when u are 13 this is like the shit
I loved doing that. Usually it was still there :D

Re: Seven Islands Remake

Posted: 18 Oct 2008, 08:05
by Hoi
Yeh sometimes it was not doing anything until you do something with it.

Re: Seven Islands Remake

Posted: 19 Oct 2008, 09:29
by REVENGE
Nah, what you do is mix in a mod like FF, then remove all the ai build weights to the FF units. Maek gaem, add a couple of BAIs to your team, then fly your com over to the back of an AI base. Cap a few Metal Extractor AIXs and whatnot, maek some T3 FF shipyards, wait a few hours, and send in some planetkillers. :lol: