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L3dt problems
Posted: 27 Sep 2008, 14:34
by Hoi
CExtDLL::LoadMapFile error
- NULL handle to DLL procedure
CMapGroup::LoadMapFile2 error
- error loading file
CMapGroup::LoadMapFile error
- Call to LoadMapFile2 failed
CExtDLL::LoadMapFile error
- NULL handle to DLL procedure
CMapGroup::LoadMapFile2 error
- error loading file
CMapGroup::LoadMapFile error
- Call to LoadMapFile2 failed
CExtDLL::LoadMapFile error
- NULL handle to DLL procedure
CMapGroup::LoadMapFile2 error
- error loading file
CMapGroup::LoadMapFile error
- Call to LoadMapFile2 failed
Anyone?
Re: L3dt problems
Posted: 28 Sep 2008, 03:08
by Atorpy
Hi Hoi,
It looks like you've got a dodgy file I/O plugin there.
Can you please send me the logfile? (to
aaron@bundysoft.com) You can access it from the start menu under 'All programs->Bundysoft->L3DT [version]->L3DT log file'. With this file, I should be able to work out what has gone wrong.
Best regards,
Aaron.
Re: L3dt problems
Posted: 28 Sep 2008, 13:10
by Atorpy
Hi Hoi,
Thanks for the logfile. From the log I can see that you were trying to load an OBJ file in L3DT. However, the OBJ plugin doesn't support loading; it is only for exporting OBJ files. This is the cause of the errors in the log.
L3DT can load heightfields in the following formats:
- BMP
- JPG
- PNG
- PGM
- PCX
- RAW
- TER (Terragen)
- BT (Virtual Terrain Project)
- HFF/HF2/HFZ (L3DT)
- SMF/SD7 (Spring)
Best regards,
Aaron.
Re: L3dt problems
Posted: 28 Sep 2008, 13:18
by Hoi
Then that must be a bug.
Do you know of any way to get a .obj or any other 3d file into a format so that l3dt can load it?
Re: L3dt problems
Posted: 29 Sep 2008, 11:48
by Pressure Line
Hoi wrote:Do you know of any way to get a .obj or any other 3d file into a format so that l3dt can load it?
you do know that Atorpy is the guy who
MAKES L3DT dont you Hoi?

Re: L3dt problems
Posted: 29 Sep 2008, 11:50
by Beherith
Wow, I am very very pleasantly surprised that Aaron actually visits this site and provides help for his product!
Go Aaron, L3DT rocks!
Re: L3dt problems
Posted: 29 Sep 2008, 15:25
by Hoi
Pressure Line wrote:Hoi wrote:Do you know of any way to get a .obj or any other 3d file into a format so that l3dt can load it?
you do know that Atorpy is the guy who
MAKES L3DT dont you Hoi?

Yes, but I mean, tht if l3dt cant load .obj, he might know of some other program which converts 3d files to a format which is readable for l3dt.
Re: L3dt problems
Posted: 29 Sep 2008, 18:40
by Forboding Angel
what is the obj of?
l3dt is a terrain generation program... Premise does not compute.
Re: L3dt problems
Posted: 29 Sep 2008, 20:55
by smoth
blender supposedly could/can/could at some point.
Re: L3dt problems
Posted: 29 Sep 2008, 23:20
by RogerN
If you want to convert an .obj into a height map then the easiest method is to just render it. Use an orthogonal projection and apply a linear gradient texture to the landscape which is white at highest point of the landscape and black at the lowest point. Most 3D modeling packages should be capable of this. Blender can probably do it.
And no, it doesn't make sense for L3DT to import an .obj file directly. A height map is 2D but an .obj file contains 3D data.
Re: L3dt problems
Posted: 30 Sep 2008, 07:23
by Atorpy
Hi Hoi,
Hoi wrote:
Then that must be a bug.
Right you are. The next release will only list file formats that support the load operation in the import dialog. Thanks for the bug report.
Cheerio,
Aaron.