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Advanced Annihilation
Posted: 26 Sep 2008, 20:13
by MDV
My first mod! If it isn't real trash, I'll continue work with it. If no - I'll put it into my recycler and forget. So.. don't criticize it very strictly!
It's made on XTA base. I didn't make any innovations, I tried to work with the balance. Maybe it's something between BA and XTA.
Changes:
- some new effects
- some (not my) new models (
Arm Peewee,
Arm Bulldog...)
- short-range L1 towers (
Arm E.M.G. Tower/
Core Rapid Laser Tower)
- L1 light gunships
- L1 amphibious tanks (
Arm Pincer,
Core Garpike)
- Submerged Plants
- there are
Arm Heavy Kbot Lab +
Orcone and
Core Karganeth Gantry +
Karganeth
-
Krogoth,
Orcone,
Karganeth are amphibious
-
Orcone has shield which modifiers damage
-
Commander can be updated into
Adv. Commander (+ maxdamage + firerate + radar/sonar/jamming distance + L1 constructor's structures)
-
Instigator (old Mr_D's model) can be updated into
Adv. Instigator (new Mr_D's model) )))
-
Warrior and
Gimp have 2 weapons
- Floating Plasma Cannons
-
new menu structure
- some ships are scaled
Some screens:
It can be downloaded
there.
Now I haven't normal models for
Arm E.M.G. Tower,
Core Rapid Laser Tower and loadscreens. Of course I'm working with some models but no result now.

Re: Advanced Annihilation
Posted: 26 Sep 2008, 21:05
by Falcrum
Realy nice work :)
Re: Advanced Annihilation
Posted: 27 Sep 2008, 01:45
by panzeriv2
....upload on jobjol plz?
Re: Advanced Annihilation
Posted: 27 Sep 2008, 14:05
by MDV
Ok. I have no very fast inet, so.. it will take some time.

Re: Advanced Annihilation
Posted: 27 Sep 2008, 19:19
by MDV
Lol. I cannot register at jobjol.

Don't understand why.
----------
I made
a simple logo.
What about such units(?):
-
Arm Drone Carrier
Spider-bot which can transport 1 drone and produce it if it's killed. Drone is invisible and attacks at short distance. (Become visible if attacks)
-
Core Kamikaze Aircraft
Fast flying bomb. Anti-bombers.
- make
Fortification Walls pop-up, onoffable, with energy shields?
Re: Advanced Annihilation
Posted: 28 Sep 2008, 07:08
by panzeriv2
Then host it on Mediafire, then I can host it for you on jj (if legal)
Re: Advanced Annihilation
Posted: 28 Sep 2008, 16:26
by MDV
panzeriv2 wrote:Then host it on Mediafire, then I can host it for you on jj (if legal)
Link.
Re: Advanced Annihilation
Posted: 29 Sep 2008, 02:37
by Tribulexrenamed
DONT call it AA!
Re: Advanced Annihilation
Posted: 29 Sep 2008, 13:59
by MDV
Some ideas?
Re: Advanced Annihilation
Posted: 30 Sep 2008, 01:48
by HeavyLancer
Call it Universal Annihilation or something?
Re: Advanced Annihilation
Posted: 30 Sep 2008, 02:26
by rattle
call it Absolute Annihilation 2.35, caydr says it's okay
seriously guys, can't you do something else other than duping AA and adding bullshit to it
Re: Advanced Annihilation
Posted: 30 Sep 2008, 03:37
by panzeriv2
O.O 48 MB?
That's gonna take a long time to get it uploaded.
Uploading btw
BTW call the mod something else, people would go:
p1: ZOMG LETS PALY AA!
p2: YEAH LEST PLAY AA!
p1: ok, which aa?
p2(apparently ill-informed): there's only 1 aa you noob.
p1: nope, there are 2.
p2: no, there is not...
*and it goes on and on until someone smart enough to tell p2 the link :/
EDIT: This is the biggest file i have ever uploaded WTF what is going on???? I'm still uploading ftw!
EDIT(again): Sorry, I can no longer wait. I'll try to upload the file again later....THIS IS TAKING FKING TOO LONG!
Re: Advanced Annihilation
Posted: 30 Sep 2008, 03:58
by El Idiot
The obvious: Why?
Could you highlight some of the balancing ideas behind this, or did you just want a mod by your hand floating out there?
Re: Advanced Annihilation
Posted: 30 Sep 2008, 04:13
by panzeriv2
Who are you addressing ?
Re: Advanced Annihilation
Posted: 30 Sep 2008, 05:06
by smoth
he is addressing the op.
Re: Advanced Annihilation
Posted: 30 Sep 2008, 16:03
by bwansy
Tried it. T2 ships have trouble leaving the shipyard.
And yes, rename it to something other than AA.
Re: Advanced Annihilation
Posted: 01 Oct 2008, 02:58
by Tribulexrenamed
Try other letters like RA (regressed anni)
Re: Advanced Annihilation
Posted: 01 Oct 2008, 10:38
by Sabutai
Better still... call it Controversial Annihilation!
Re: Advanced Annihilation
Posted: 01 Oct 2008, 11:09
by MDV
bwansy wrote:Tried it. T2 ships have trouble leaving the shipyard.
OMG. I tested it at Finns Revenge and it was ok.
I'll correct it.)
Tribulex wrote:regressed
Oh, thanks. I tried to make a progress.
Sabutai wrote:Better still... call it Controversial Annihilation!
Name is nothing! ))) I can rename it whenever. I don't like "Advanced" too.
But why did I create such mod? I like BA's balance (at general) but don't like old models, effects... XTA and CA have very many changes, not upgrades, and lost original TA's ideas, my opinion.
Re: Advanced Annihilation
Posted: 01 Oct 2008, 15:59
by Hoi
Tribulex wrote:Try other letters like RA (regressed anni)
Rave annihilation +9001