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Advanced Annihilation

Posted: 26 Sep 2008, 20:13
by MDV
My first mod! If it isn't real trash, I'll continue work with it. If no - I'll put it into my recycler and forget. So.. don't criticize it very strictly! :mrgreen:

It's made on XTA base. I didn't make any innovations, I tried to work with the balance. Maybe it's something between BA and XTA.

Changes:
- some new effects
- some (not my) new models (Arm Peewee, Arm Bulldog...)
- short-range L1 towers (Arm E.M.G. Tower/Core Rapid Laser Tower)
- L1 light gunships
- L1 amphibious tanks (Arm Pincer, Core Garpike)
- Submerged Plants
- there are Arm Heavy Kbot Lab + Orcone and Core Karganeth Gantry + Karganeth
- Krogoth, Orcone, Karganeth are amphibious
- Orcone has shield which modifiers damage
- Commander can be updated into Adv. Commander (+ maxdamage + firerate + radar/sonar/jamming distance + L1 constructor's structures)
- Instigator (old Mr_D's model) can be updated into Adv. Instigator (new Mr_D's model) )))
- Warrior and Gimp have 2 weapons
- Floating Plasma Cannons
- new menu structure
- some ships are scaled

Some screens:
Image
Image
Image

It can be downloaded there.

Now I haven't normal models for Arm E.M.G. Tower, Core Rapid Laser Tower and loadscreens. Of course I'm working with some models but no result now. :roll:

Re: Advanced Annihilation

Posted: 26 Sep 2008, 21:05
by Falcrum
Realy nice work :)

Re: Advanced Annihilation

Posted: 27 Sep 2008, 01:45
by panzeriv2
....upload on jobjol plz?

Re: Advanced Annihilation

Posted: 27 Sep 2008, 14:05
by MDV
Ok. I have no very fast inet, so.. it will take some time. :?

Re: Advanced Annihilation

Posted: 27 Sep 2008, 19:19
by MDV
Lol. I cannot register at jobjol. :mrgreen: Don't understand why. :roll:
----------
I made a simple logo.
What about such units(?):
- Arm Drone Carrier
Spider-bot which can transport 1 drone and produce it if it's killed. Drone is invisible and attacks at short distance. (Become visible if attacks)
- Core Kamikaze Aircraft
Fast flying bomb. Anti-bombers.
- make Fortification Walls pop-up, onoffable, with energy shields?

Re: Advanced Annihilation

Posted: 28 Sep 2008, 07:08
by panzeriv2
Then host it on Mediafire, then I can host it for you on jj (if legal)

Re: Advanced Annihilation

Posted: 28 Sep 2008, 16:26
by MDV
panzeriv2 wrote:Then host it on Mediafire, then I can host it for you on jj (if legal)
Link.

Re: Advanced Annihilation

Posted: 29 Sep 2008, 02:37
by Tribulexrenamed
DONT call it AA!

Re: Advanced Annihilation

Posted: 29 Sep 2008, 13:59
by MDV
Some ideas?

Re: Advanced Annihilation

Posted: 30 Sep 2008, 01:48
by HeavyLancer
Call it Universal Annihilation or something?

Re: Advanced Annihilation

Posted: 30 Sep 2008, 02:26
by rattle
call it Absolute Annihilation 2.35, caydr says it's okay

seriously guys, can't you do something else other than duping AA and adding bullshit to it

Re: Advanced Annihilation

Posted: 30 Sep 2008, 03:37
by panzeriv2
O.O 48 MB?
That's gonna take a long time to get it uploaded.
Uploading btw

BTW call the mod something else, people would go:

p1: ZOMG LETS PALY AA!
p2: YEAH LEST PLAY AA!
p1: ok, which aa?
p2(apparently ill-informed): there's only 1 aa you noob.
p1: nope, there are 2.
p2: no, there is not...
*and it goes on and on until someone smart enough to tell p2 the link :/

EDIT: This is the biggest file i have ever uploaded WTF what is going on???? I'm still uploading ftw!

EDIT(again): Sorry, I can no longer wait. I'll try to upload the file again later....THIS IS TAKING FKING TOO LONG!

Re: Advanced Annihilation

Posted: 30 Sep 2008, 03:58
by El Idiot
The obvious: Why?

Could you highlight some of the balancing ideas behind this, or did you just want a mod by your hand floating out there?

Re: Advanced Annihilation

Posted: 30 Sep 2008, 04:13
by panzeriv2
Who are you addressing ?

Re: Advanced Annihilation

Posted: 30 Sep 2008, 05:06
by smoth
he is addressing the op.

Re: Advanced Annihilation

Posted: 30 Sep 2008, 16:03
by bwansy
Tried it. T2 ships have trouble leaving the shipyard. :roll:
And yes, rename it to something other than AA.

Re: Advanced Annihilation

Posted: 01 Oct 2008, 02:58
by Tribulexrenamed
Try other letters like RA (regressed anni)

Re: Advanced Annihilation

Posted: 01 Oct 2008, 10:38
by Sabutai
Better still... call it Controversial Annihilation!

Re: Advanced Annihilation

Posted: 01 Oct 2008, 11:09
by MDV
bwansy wrote:Tried it. T2 ships have trouble leaving the shipyard.
OMG. I tested it at Finns Revenge and it was ok. :(
I'll correct it.)
Tribulex wrote:regressed
Oh, thanks. I tried to make a progress. :mrgreen:
Sabutai wrote:Better still... call it Controversial Annihilation!
Name is nothing! ))) I can rename it whenever. I don't like "Advanced" too.
But why did I create such mod? I like BA's balance (at general) but don't like old models, effects... XTA and CA have very many changes, not upgrades, and lost original TA's ideas, my opinion.

Re: Advanced Annihilation

Posted: 01 Oct 2008, 15:59
by Hoi
Tribulex wrote:Try other letters like RA (regressed anni)
Rave annihilation +9001