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bridge

Posted: 20 Sep 2008, 23:58
by daan 79
would this be possible

-make unit
-put on map with world buider
-function as bridge.
-unit contains 4 or more invisible units that transpor tover from shore to shore by default.
-unit hide hovers and shows a big bridge

cause it kinda would be cool :P

Re: bridge

Posted: 21 Sep 2008, 01:24
by aegis
could do simple pathing and physics with lua across the bridge (no transport involved)
I might play with it...

Re: bridge

Posted: 21 Sep 2008, 04:14
by REVENGE
What about all terrain units? Some workaround for them when they encounter the bridge?