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+shootall ? we need +dontshootall !

Posted: 05 Sep 2008, 19:12
by TradeMark
now my units shoots all, but what if i want them to shoot only units which have a weapon?

in OTA it was default like that, and by typing +shootall they shot every unit.

sometimes i might wanna go though base without shooting anything, might damage my own units, or just waste time in shooting bullshit instead of real things.

so can we have +dontshootall command?

Re: +shootall ? we need +dontshootall !

Posted: 06 Sep 2008, 00:16
by Argh
what if i want them to shoot only units which have a weapon
Then give everything that is armed a Type WEAPON, and in the Weapon1's OnlyTargetCategory1, set it to WEAPON.

Re: +shootall ? we need +dontshootall !

Posted: 06 Sep 2008, 00:34
by lurker
Uhh argh, this isn't a game design issue, it's a case-by-case unit standing orders issue.

Re: +shootall ? we need +dontshootall !

Posted: 06 Sep 2008, 01:05
by Argh
Whoops, my bad... I'd forgotten about the OTA cheat commands... doh

Re: +shootall ? we need +dontshootall !

Posted: 06 Sep 2008, 03:57
by Noruas
It'd be better if a lua code would just detect if the unit had a weapon or not, and set priorities? also needs to be on/offable, and reverseable, target anything with low hp, or things with no hp etc.

Re: +shootall ? we need +dontshootall !

Posted: 06 Sep 2008, 04:13
by Peet
This would definitely best be implemented with a gadget