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New map - Downs of Destruction
Posted: 02 Sep 2008, 18:48
by Beherith
16*16, 4-10 player, top right vs bottom left map.
Thx to:
Saktoth for concept
Smoth for skybox
aGorm for trees
Maplink:
http://spring.jobjol.nl/show_file.php?id=1435
Screenies:

Re: New map - Downs of Destruction
Posted: 02 Sep 2008, 19:34
by Jazcash
Yummy map. Looks a little porcy but damn is it beautiful :D
Re: New map - Downs of Destruction
Posted: 02 Sep 2008, 19:43
by Hoi
WIC mapmaker?
Re: New map - Downs of Destruction
Posted: 02 Sep 2008, 19:50
by Beherith
Yes, texture was made with WICed
Re: New map - Downs of Destruction
Posted: 02 Sep 2008, 19:52
by Hoi
Looks a bit like the other one you made with wiced
nice map:)
Re: New map - Downs of Destruction
Posted: 02 Sep 2008, 20:54
by TheFatController
From the screenshots it doesn't look like the cliffs are very high anywhere, idk if it would benefit from more vertical depth.
Downloading now, looks decent otherwise
Re: New map - Downs of Destruction
Posted: 03 Sep 2008, 01:37
by Saktoth
Im not totally happy with this, i think i didnt set up the start positions well, as the sea spot is closer to the north when there should be a land spot with a clear north push. Its too porcy, too much fighting happens in the shallows, and its too vertically tall.
If anyone would like to give it a play and give some feedback id like to have another shot at streamlining the design, if its salvagable.
Oh, and as incentive: Play it, its fun, its just a tad porcy.
Re: New map - Downs of Destruction
Posted: 03 Sep 2008, 02:51
by Acidd_UK
More shallows might allow more flexible/less porcy gameplay?
Re: New map - Downs of Destruction
Posted: 03 Sep 2008, 20:14
by Crayfish
It's not a bad map. The only really major issue is that the height of the land prevents most sea from bombarding it.
I like the layout for team games, as it really demands specialisation of team members - you need people to push the East and West, people to push the sea and preferably air support.
Artillery is also necessary to push land, as depthcharge launchers will cut units to ribbons unless you take them out before advancing.
If any one element fails you're overrun, as if land falls then depth charge launchers built on the islands will all but clear sea; if sea falls then bombardment will all but clear land; and the only good way to defend against air is with fighters.
I think the second version will become a staple part of play.
It could also be made very much less porcy, although with a different feel altogether, by adding shallows straight down the middle of the map, north to south, via the central island.
Re: New map - Downs of Destruction
Posted: 03 Sep 2008, 20:32
by smoth
I almost thought this was going to be a discussion of speedmetal after reading the tile...
nice map though.
Re: New map - Downs of Destruction
Posted: 04 Sep 2008, 03:25
by Gota
Would love to see a map with an alien world theme.Made with the WIC editor.
Re: New map - Downs of Destruction
Posted: 12 Sep 2008, 04:37
by Tribulexrenamed
Gota wrote:Would love to see a map with an alien world theme.Made with the WIC editor.
Yes, yan, nice to know u liek teh map...
btw looks nice.