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urban map with custom features
Posted: 02 Jul 2005, 00:03
by bobthedinosaur
just wanted to ask if any one was going to get around to making the old futuristic buildings into features for the urban like maps from ota.
might be a modeling challenge since being a feature it shouldnt have a killer count, but should be decent?
Posted: 02 Jul 2005, 00:21
by Min3mat
I'd prefer more open maps where you for example have a huge mound of Core's Central Consciousness (spelt right?) as well as that cool stretch of black water canals with the odd scattered building for your flashes to hide behind from enemy samsons
Posted: 02 Jul 2005, 01:11
by GrOuNd_ZeRo
Urban maps should be somewhat possible in the current engine, you'd need to make them with very steep sloves which might cause problems.
Re: urban map with custom features
Posted: 02 Jul 2005, 01:58
by LathanStanley
bobthedinosaur wrote:just wanted to ask if any one was going to get around to making the old futuristic buildings into features for the urban like maps from ota.
might be a modeling challenge since being a feature it shouldnt have a killer count, but should be decent?
allready planning on it.. just getting the models into the spring engine is gonna take a lil work.. but I have screenies of all the buildings, and plans on how to make 3d models of em all

texturing them is gonna suck though...
just expect beautiful models... wether or not I texture them.... is gonna be a dunno for now..
