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Spring fps

Posted: 30 Aug 2008, 09:38
by Hoi
Are there any features that would be very hard/ impossible to do with lua/cob/fbi to make an fps? Stuff like a door system, unlimited los and range, but stuff gets less accurate the futher you shoot, If the enemy discovers a corpse they go in panic mode and search for the player, weapon switching, ect.

Re: Spring fps

Posted: 30 Aug 2008, 14:50
by FLOZi
All of the above

Re: Spring fps

Posted: 30 Aug 2008, 16:45
by Das Bruce
Get sauce engine or something, spring will always be a bad choice for anything other than RTS games because it is an RTS engine.

tl;dr inappropriate engine is inappropriate.

Re: Spring fps

Posted: 30 Aug 2008, 18:14
by Bartosh
Why do people always want to make a flat out fps? there are better ways of doing that. but what spring could do if the feature was not regarded so much as a gimmick is create a good cross between the 2, i don't think you could ever get something like halo. but the old school Mech games like thisImage
with just some time spent adding the ability to switch weapons, display a HUD (saw that somewhere on the forums already) and tweak with the aiming system

Re: Spring fps

Posted: 30 Aug 2008, 19:42
by Das Bruce
I still think you'd be better off doing that on an engine designed for it, at best you could attempt a BZ style game.

Re: Spring fps

Posted: 30 Aug 2008, 20:04
by Bartosh
BZ game would be neat, but i mean just the same old TA game style, but when you go to first person it switches to that. Right now whenever you go fp the auto-locking and Giant aiming circles kind of ruin the fun.
3rd person would be best though.

Re: Spring fps

Posted: 30 Aug 2008, 20:06
by Das Bruce
I'd bet lefty on being able to do that with lua.

Re: Spring fps

Posted: 30 Aug 2008, 22:55
by Alchemist
Hoi all the stuff you mentioned is possible and rather easy to do with Lua. However, the graphics for this would be quite fun to work with. But like Das Bruce said, you'd be much better off designing it on another engine.

Re: Spring fps

Posted: 30 Aug 2008, 23:48
by REVENGE
Bartosh wrote:Why do people always want to make a flat out fps? there are better ways of doing that. but what spring could do if the feature was not regarded so much as a gimmick is create a good cross between the 2, i don't think you could ever get something like halo. but the old school Mech games like thisImage
with just some time spent adding the ability to switch weapons, display a HUD (saw that somewhere on the forums already) and tweak with the aiming system
Is that 2 or 3? I want to say 3, but I haven't played it myself.

Re: Spring fps

Posted: 31 Aug 2008, 04:45
by Gota
Battlezone..that would be cool...

Re: Spring fps

Posted: 31 Aug 2008, 05:00
by Pressure Line
REVENGE wrote:
Bartosh wrote:Why do people always want to make a flat out fps? there are better ways of doing that. but what spring could do if the feature was not regarded so much as a gimmick is create a good cross between the 2, i don't think you could ever get something like halo. but the old school Mech games like thisImage
with just some time spent adding the ability to switch weapons, display a HUD (saw that somewhere on the forums already) and tweak with the aiming system
Is that 2 or 3? I want to say 3, but I haven't played it myself.
MW3

and yeah, if you want to make an FPS, make it in an FPS engine >_>

Re: Spring fps

Posted: 31 Aug 2008, 07:33
by bobthedinosaur
meow warrior

Re: Spring fps

Posted: 31 Aug 2008, 14:07
by Saktoth
Stuff already gets less accurate the further you shoot. Thats how inaccuracy works, its a deviation in angle, so the inaccuracy is enhanced the further away you are.

Re: Spring fps

Posted: 31 Aug 2008, 18:34
by Hoi
I'm not talking about halo here, I'm talking about simple, fun 3'th person action, vs each other or co-op, I did a small experiment with an a.k. which I tweaked a bit and its really cool, I just need to stick the camera to the mouse, not moving the aim thing but rotating the whole unit.
And strafing + going backwards, it has alot of potential If I get those 3 thing working

Re: Spring fps

Posted: 31 Aug 2008, 19:07
by Bartosh
Try it. good luck with the strafing, TA was never built to have strafing or revers.

i think your best bet is to have it rotate the legs to face the corresponding key direction, such as press down legs rotate to the opposite direction your facing ext. yet again, seams to work better for a mech game

People seam to get all butt hurt whenever somebody says they want to try and make a fps. if you think you can do it, great. i think it will help the community as a whole.

Re: Spring fps

Posted: 31 Aug 2008, 19:14
by Hoi
TA
The ak was just a placeholder. I'm going to use bob's space marines :wink: I hope I'll get it to work.

Re: Spring fps

Posted: 01 Sep 2008, 00:29
by REVENGE
Regardless, Spring's fps feature really needs more decent and smooth aim control.

Re: Spring fps

Posted: 04 Sep 2008, 06:22
by Muzic
Why not a flight combat sim..

Re: Spring fps

Posted: 04 Sep 2008, 06:40
by REVENGE
Muzic wrote:Why not a flight combat sim..
Jesus, our flight mechanics are borked enough in rts mods. :P

Re: Spring fps

Posted: 06 Sep 2008, 06:40
by Muzic
REVENGE wrote:
Muzic wrote:Why not a flight combat sim..
Jesus, our flight mechanics are borked enough in rts mods. :P
Pff just make the projectile based weaponry go onto a FF, and then have FF's move 20x faster and then we can all fight each other. And then we could make Objective based maps where like there could be AA placed in certain areas and we'd have to escort bombers to bomb the opposing com.