Spring.Insert/RemoveUnitCmd Unit Exclusivity
Posted: 22 Aug 2008, 09:19
Ok, say I use RemoveUnitCmd to prevent a player from issuing CMD.MOVE to a certain unit.
But if I select this unit, along with another unit who's CMD.MOVE is not disabled, then every MOVE command I issue to the other unit is carried over to my move disabled unit, essentially allowing it to move again.
Is there anyway to prevent this from happening?
But if I select this unit, along with another unit who's CMD.MOVE is not disabled, then every MOVE command I issue to the other unit is carried over to my move disabled unit, essentially allowing it to move again.
Is there anyway to prevent this from happening?