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E.M.G. Tower
Posted: 19 Aug 2008, 17:13
by MDV

I don't think, that this model is good, but it must be textured easily. Layed out model looks as.. I don't know what's it.

No ideas how advance it.

Re: E.M.G. Tower
Posted: 19 Aug 2008, 22:38
by MDV
Is this model real rubbish?
...
A lot of comments.

Re: E.M.G. Tower
Posted: 19 Aug 2008, 22:41
by Hoi
not bad, I can say more later

Re: E.M.G. Tower
Posted: 19 Aug 2008, 22:43
by [Krogoth86]
Well it actually isn't bad...
It lacks up/down aiming capabilities though. There also is something about the entire mounting because the turret itself is fine. Maybe it should be on top of a tripod sort of thing rather than this "arm"...
Re: E.M.G. Tower
Posted: 19 Aug 2008, 22:44
by MDV
I tried to create simple model for texturing (but before this i created real rubbish and understood, that texturing work will never make it better). So, this model is very unsymmetrical, without original design maybe.. but it's a very small tower. Such as L.L.T.
[Krogoth86] wrote:There also is something about the entire mounting because the turret itself is fine. Maybe it should be on top of a tripod sort of thing rather than this "arm"...
Yes, all this needs some correcting.
I'll try to texture it. With ARM units it isn't so hard, i hope.)
Re: E.M.G. Tower
Posted: 20 Aug 2008, 05:33
by smokingwreckage
Krog: it swivels. Nice model, IMO. Excitingly chunky.
Re: E.M.G. Tower
Posted: 20 Aug 2008, 05:49
by Warlord Zsinj
I quite like the fact that it's not just a normal gun-on-a-pole approach. It could use a little more proportional work, I think - and my preference is to keep units specific in their use, rather then multi-weaponed, multi-functional. It helps for streamlining of balancing, etc. In this case, I'd say that the rocket there is extraneous
Re: E.M.G. Tower
Posted: 20 Aug 2008, 07:07
by Hoi
[Krogoth86] wrote:Well it actually isn't bad...
It lacks up/down aiming capabilities though.
Uhm, it can aim up and down.
Re: E.M.G. Tower
Posted: 20 Aug 2008, 07:54
by MR.D
I think the base of the unit is more of the problem with it in general for me.
It needs a beefy looking turret base for all of that to fit on top of, it looks like the unit is missing something in that regard.
Generally speaking its a very slick design and could easily work great, it just needs something more IMO.
Where the Yellow Triangles are at the base, work down from that and design a stable looking base where the rest of the gun can rotate from there.
Maybe built it like a POPup style, and have the turret submerged in an armored shell that could even would work great too.
Re: E.M.G. Tower
Posted: 20 Aug 2008, 10:06
by [Krogoth86]
Hoi wrote:Uhm, it can aim up and down.
That gatling gun yes, but how about the turret itself with the rocket launcher? At least I see no joint for that...
Re: E.M.G. Tower
Posted: 20 Aug 2008, 14:46
by Elkvis
Bah! rockets can track.
Re: E.M.G. Tower
Posted: 20 Aug 2008, 14:54
by MDV
I created this:

First model (large box with legs) is mobile noweapon kbot, which can transform into second model (emg gun + twin rocket launcher such as Janus). Mobile unit can be transported by Atlas.)))
It's an alternative variant and not finished, of course. Lol-designed.

Re: E.M.G. Tower
Posted: 20 Aug 2008, 15:13
by [Krogoth86]
Elkvis wrote:Bah! rockets can track.
But looks like crap when rockets are fired in a totally off direction...
@MDV:
Well the idea is not too bad. Imo something especially NOTA could consider (although not with Janus missiles then ^^)...
Re: E.M.G. Tower
Posted: 20 Aug 2008, 15:18
by Cremuss
Cool
I think the main problem is the fact that the legs are looking not enough strong to move the turret up and down : the top part is a bit to big maybe :)
And how the gun rotates ?
It still a great work

Re: E.M.G. Tower
Posted: 20 Aug 2008, 15:23
by MDV
Cremuss wrote:And how the gun rotates ?
I put a small short cylinder between them.
Cremuss wrote:I think the main problem is the fact that the legs are looking not enough strong to move the turret up and down : the top part is a bit to big maybe
Maybe..... it needs additional legs:

Re: E.M.G. Tower
Posted: 20 Aug 2008, 15:36
by Hoi
But? why would you want to raise it? it can shoot well when not raised and will prolly be more effective becaus it won't be hit as much when raised.
Re: E.M.G. Tower
Posted: 20 Aug 2008, 15:41
by MDV
Hoi wrote:why would you want to raise it?
It must look as a tower and needs height for firing over dragons teeth. I'll have to work with bottom better.)
Re: E.M.G. Tower
Posted: 20 Aug 2008, 15:49
by Hoi
what about the packo way?
Re: E.M.G. Tower
Posted: 20 Aug 2008, 15:59
by imbaczek
[Krogoth86] wrote:But looks like crap when rockets are fired in a totally off direction...
There's a tag for that, but its name escapes me.
Re: E.M.G. Tower
Posted: 20 Aug 2008, 16:07
by [Krogoth86]
imbaczek wrote:There's a tag for that, but its name escapes me.
You mean for firing into the direction the model part is heading towards? That's an option but it reduces efficency when firing up / down a hill as your rocket easily might not hit because of a too low turnrate...