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Request:ba/sa bladwing fix

Posted: 16 Aug 2008, 18:47
by Gota
Hi.
What is the problem?
The problem is that when the Bladewings are set to patrol and encounter targets they will start emping them,but,will not hover around in circles like the banshee,instead they will stop and when units are emped they will land.

What needs to happen:
They encounter targets on patrol,start flyign around like banshee emping them.
When a target is emped they will move to the next one and when all are emped they will distribute themsleves amongst the targets in a random fahsion(1 Bladewinge for each target),keeping them emped but the first prioriy must always be not emped units within the bladewings operation radius.

If there are enough bladewings to emp all targets and keep one bladewings on each the remaining Bladewings should keep patroling.

The Bladewing's behaviour is an anciant problem and would be nice to finally get rid of it.

Re: Request:ba/sa bladwing fix

Posted: 17 Aug 2008, 20:30
by LordMatt
I am a bit surprised this has never been fixed.

Re: Request:ba/sa bladwing fix

Posted: 17 Aug 2008, 22:15
by Gota
You play only arm?

Re: Request:ba/sa bladwing fix

Posted: 20 Aug 2008, 07:22
by Forboding Angel
Why is that shocking....

Re: Request:ba/sa bladwing fix

Posted: 20 Aug 2008, 10:39
by NOiZE
use attack? you know draw a rectangle...

Re: Request:ba/sa bladwing fix

Posted: 20 Aug 2008, 18:09
by AF
sounds like an unnecesary kludge to me

Re: Request:ba/sa bladwing fix

Posted: 20 Aug 2008, 19:04
by imbaczek
I agree this is broken, but so far nobody was brave enough to try to understand the code responsible.

Re: Request:ba/sa bladwing fix

Posted: 21 Aug 2008, 00:26
by Gota
NOiZE wrote:use attack? you know draw a rectangle...
Still is much harder than banshee.
I think making them more automated would allow to actually use them more.
Since they only emp and not kill and mov eon they have an a bit more complicated role but it shouldnt be harder to perform tha nattacking targets with a banshee.

Re: Request:ba/sa bladwing fix

Posted: 21 Aug 2008, 00:27
by Gota
AF wrote:sounds like an unnecesary kludge to me
What do you mean?

Its either fixing thisunit or removing it since it breaks core arm t1 air balance at its current state yet its a very cool unit that has many cool uses and has the potential to improve gameplay a good deal.

Re: Request:ba/sa bladwing fix

Posted: 21 Aug 2008, 10:43
by smokingwreckage
They work in CA, how was that done?

Re: Request:ba/sa bladwing fix

Posted: 21 Aug 2008, 12:39
by Gota
In ca they are just flying bombs.In SA/BA they are emp gunships.

Re: Request:ba/sa bladwing fix

Posted: 22 Aug 2008, 11:02
by Pressure Line
Gota wrote:
AF wrote:sounds like an unnecesary kludge to me
What do you mean?

Its either fixing thisunit or removing it since it breaks core arm t1 air balance at its current state yet its a very cool unit that has many cool uses and has the potential to improve gameplay a good deal.
i think AF was reffering to the attack rectangle thing ;)

Re: Request:ba/sa bladwing fix

Posted: 22 Aug 2008, 13:43
by Otherside
Gota wrote:In ca they are just flying bombs.In SA/BA they are emp gunships.
shows what you know...

Bladewing = ARM EMP drone in CA

your confusing it with blastwing

Blastwing = CORE Kamikaze drone..

Re: Request:ba/sa bladwing fix

Posted: 22 Aug 2008, 15:03
by Gota
Obviously the mistake was mine but thats not exactly ideal name giving.

Re: Request:ba/sa bladwing fix

Posted: 22 Aug 2008, 18:06
by ZellSF
CA has descriptions that actually give you an idea what the units does so names are less important. At least it doesn't have raiders that are actually unusable for raiding :p

Re: Request:ba/sa bladwing fix

Posted: 23 Aug 2008, 04:12
by Gota
What mod has those?

Re: Request:ba/sa bladwing fix

Posted: 23 Aug 2008, 14:50
by ZellSF
Almost every Total Annihilation based mod.

Re: Request:ba/sa bladwing fix

Posted: 23 Aug 2008, 23:35
by Gota
#1 your wrong since in all major ta mod raiders have been prioritized .
#2 this has got nothing to do with the topic.
I dont not care about CA and dont want to hear about it.
Wanna talk about CA's unit descriptions go do that in the CA thread.
I'm interested in the baldewing "situation".

Oh whatever if you like ca so much go play it.
Why clog this thread ffs.

Re: Request:ba/sa bladwing fix

Posted: 24 Aug 2008, 00:28
by ZellSF
#1 your wrong since in all major ta mod raiders have been prioritized .
Raiders have been prioritized? Prioritized for what? You're just confusing. I usually see gators and flash being the unit of choice for raiding anyway, and I doubt that's something that's changed in "all major ta mod".
#2 this has got nothing to do with the topic.
I dont not care about CA and dont want to hear about it.
Wanna talk about CA's unit descriptions go do that in the CA thread.
I'm interested in the baldewing "situation".
Which CA supposedly has fixed, besides if you don't like off topic conversation, don't start or continue it yourself.

Re: Request:ba/sa bladwing fix

Posted: 27 Aug 2008, 06:27
by Kaine
He was all well and good for a fix for the bladewings until he heard CA had it. :roll: