Revamped FALL
Posted: 12 Aug 2008, 00:20
This is a really minor request, so no biggie if nobody feels like messing with it, because it'd probably take a few hours.
But I was thinking that it would be cool if someday the FALL event was allowed to be used with parameters for the vector, MyGravity, the radius of the object that's falling, the bounciness, friction and mass. The whole Havok thing made me remember that that's one area that's still very rough, imo.
It'd be nice, for example, to make stuff fall at a speed that made sense for the simulated scale, as opposed to the absolute scale of Spring, so that we could do buildings that fell apart in "slow motion" that was physically accurate, and randomized.
But I was thinking that it would be cool if someday the FALL event was allowed to be used with parameters for the vector, MyGravity, the radius of the object that's falling, the bounciness, friction and mass. The whole Havok thing made me remember that that's one area that's still very rough, imo.
It'd be nice, for example, to make stuff fall at a speed that made sense for the simulated scale, as opposed to the absolute scale of Spring, so that we could do buildings that fell apart in "slow motion" that was physically accurate, and randomized.