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Havok Physics ?

Posted: 11 Aug 2008, 15:56
by Falcrum
Havok Physics and Animation Now Available for PC Game Developers
It is possible to add this to Spring engine ?

http://www.havok.com/content/view/618/108/
http://tryhavok.intel.com/

Re: Havok Physics ?

Posted: 11 Aug 2008, 16:12
by Hoi
want. now.

Re: Havok Physics ?

Posted: 11 Aug 2008, 16:32
by Torrasque
Spring is open source you know ?
So include the binary-only Havok library is out of question.

Re: Havok Physics ?

Posted: 11 Aug 2008, 16:50
by Hoi
confuse? it says its free to use without licence when selling under $10, $0 is under $10, right?

Re: Havok Physics ?

Posted: 11 Aug 2008, 17:22
by Forboding Angel
Why would we want this again? :roll:

Re: Havok Physics ?

Posted: 11 Aug 2008, 19:20
by Felix the Cat
Torrasque wrote:Spring is open source you know ?
So include the binary-only Havok library is out of question.
You can link to closed-source libraries under the GPL, hence why there are GPL apps that use DirectX etc.
Forboding Angel wrote:Why would we want this again?
Well, for those of us that happen to have a Cray supercomputer sitting around collecting dust... :-)

Re: Havok Physics ?

Posted: 11 Aug 2008, 19:43
by Jazcash
Much like PhysX I believe.

Re: Havok Physics ?

Posted: 11 Aug 2008, 22:26
by Forboding Angel
If this was an FPS, sure, that'd be JAWSOME. But we're an RTS... Havok duz not compute.

Re: Havok Physics ?

Posted: 11 Aug 2008, 22:45
by Machiosabre
Rts's have been using havok, but bla bla bla priority bla bla who's going to make it work bla bla performance? bla bla

Re: Havok Physics ?

Posted: 12 Aug 2008, 09:00
by CarRepairer
you missed a bla

Re: Havok Physics ?

Posted: 13 Aug 2008, 12:08
by El Capitano
At present, Spring supports whatever platform you care to make it run on. If you decide to integrate Havok, then Spring will run on whatever Havok will run on and nothing more. In short, unnecessary and gay.

Re: Havok Physics ?

Posted: 17 Aug 2008, 15:02
by Torrasque
Felix the Cat wrote:
Torrasque wrote:Spring is open source you know ?
So include the binary-only Havok library is out of question.
You can link to closed-source libraries under the GPL, hence why there are GPL apps that use DirectX etc.


Right, I had a bit compulsif reaction when I thinked about linux user or bsd one.

Re: Havok Physics ?

Posted: 17 Aug 2008, 15:46
by Satirik
El Capitano wrote:At present, Spring supports whatever platform you care to make it run on. If you decide to integrate Havok, then Spring will run on whatever Havok will run on and nothing more. In short, unnecessary and gay.
it works on linux and windows that's all (and maybe on intel mac with linux based os)

Re: Havok Physics ?

Posted: 17 Aug 2008, 17:10
by Cremuss
Thinking to linux is good but don't forget BSD plz :-)

I think that Havok is totally useless in a RTS... I don't see a lot of units flying and bouncing on the ground when I play, so I don't want havok :)

Re: Havok Physics ?

Posted: 17 Aug 2008, 17:52
by clericvash
Satirik wrote:
El Capitano wrote:At present, Spring supports whatever platform you care to make it run on. If you decide to integrate Havok, then Spring will run on whatever Havok will run on and nothing more. In short, unnecessary and gay.
it works on linux and windows that's all (and maybe on intel mac with linux based os)
Of course Havok works on Mac osx, how do you think Diablo3 with havok will work on mac :P if it doesn't :P

Re: Havok Physics ?

Posted: 20 Aug 2008, 12:04
by Tobi
I assume it would desync with players not using Havok.

Re: Havok Physics ?

Posted: 23 Aug 2008, 21:05
by SpikedHelmet
Unless of course it's packaged with the Spring install.

I'm all for it. Physics engines are cool and Spring basically lacks one at the moment.

Re: Havok Physics ?

Posted: 23 Aug 2008, 22:00
by jcnossen
You would need the havok source code to be able to use streflop for sync. Besides the license problem already mentioned.

What could be possible is integrating ODE (BSD license), any volunteers? :D

Re: Havok Physics ?

Posted: 24 Aug 2008, 01:40
by BrainDamage
how about using a middleware then decide later which engine to use?

http://en.wikipedia.org/wiki/PAL_(software)

Re: Havok Physics ?

Posted: 24 Aug 2008, 02:24
by jK
Tobi wrote:I assume it would desync with players not using Havok.
jcnossen wrote:You would need the havok source code to be able to use streflop for sync. Besides the license problem already mentioned.
how can you sync shader code at all? afaik the math ops in the gpu don't follow any precision standards yet...