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wind min/max doesnt match ingame

Posted: 10 Aug 2008, 20:14
by TradeMark
when i play speedmetal, i sometimes notice the wind is not 30 when its min is 30 and max is 30. it can go like 5-15 sometimes o_O

or was the min/max 25? anyways, there seems to be a bug.

oh and mod is BA

Re: wind min/max doesnt match ingame

Posted: 11 Aug 2008, 07:21
by Dragon45
Image

Re: wind min/max doesnt match ingame

Posted: 12 Aug 2008, 10:20
by Acidd_UK
This happens occasionally on other maps too...

Re: wind min/max doesnt match ingame

Posted: 12 Aug 2008, 10:26
by Hoi
uhm maybe wind speed = not the same as energy :wink:

Re: wind min/max doesnt match ingame

Posted: 12 Aug 2008, 12:49
by TradeMark
it is

Re: wind min/max doesnt match ingame

Posted: 12 Aug 2008, 14:37
by Evil4Zerggin
Depends what the windGenerator tag is set to. Energy = windGenerator * wind. Although in BA this is 1, so energy is really equal to wind there.

Re: wind min/max doesnt match ingame

Posted: 12 Aug 2008, 17:18
by Satirik
it's not at max when the wind direction changes

Re: wind min/max doesnt match ingame

Posted: 12 Aug 2008, 21:52
by Acidd_UK
The point is it seems to be less than min at times... Which shouldn't be possible, given the definition of min.

Re: wind min/max doesnt match ingame

Posted: 12 Aug 2008, 23:39
by TradeMark
IMO the energy shouldnt change even if wind direction changes

Re: wind min/max doesnt match ingame

Posted: 13 Aug 2008, 07:53
by Hoi
TradeMark wrote:IMO the energy shouldnt change even if wind direction changes
LOL ofc it should, that's the whole point of wind energy.

Re: wind min/max doesnt match ingame

Posted: 13 Aug 2008, 10:37
by Acidd_UK
I think what he meant was that it shouldn't go below min while changing direction...

Re: wind min/max doesnt match ingame

Posted: 13 Aug 2008, 12:46
by TradeMark
yeah, or all my calculations becomes bullshit

how its possible wind direction changes so fast anyways :roll:

Hoi wrote:
TradeMark wrote:IMO the energy shouldnt change even if wind direction changes
LOL ofc it should, that's the whole point of wind energy.
LOL thats just bullshit. The whole point of wind energy is that the wind SPEED changes between min/max

Re: wind min/max doesnt match ingame

Posted: 05 Nov 2008, 16:16
by TradeMark
+ when you rotate your buildings, it looks like the wind blows from many directions at once, so theres no fucking reason to adjust the energy output while wind direction changes.

Re: wind min/max doesnt match ingame

Posted: 05 Nov 2008, 16:43
by Tobi
Ask modder to make windmill same as solar then apart from the model. Or just play a mod without windmills. Or just make solars.

How many energy a windmill can produce is related to wind speed btw (in real life) :-)

Re: wind min/max doesnt match ingame

Posted: 05 Nov 2008, 16:51
by Pendrokar
TradeMark wrote: how its possible wind direction changes so fast anyways :roll:
For realism play Total War!

Re: wind min/max doesnt match ingame

Posted: 05 Nov 2008, 17:22
by Pxtl
Tobi wrote:Ask modder to make windmill same as solar then apart from the model. Or just play a mod without windmills. Or just make solars.

How many energy a windmill can produce is related to wind speed btw (in real life) :-)
Either way, when the mapper sets the "wind" value to be from N to M, we expect the energy output of the windmill to be from N to M. If this is not the case, we need a formula for what the output will be.

Re: wind min/max doesnt match ingame

Posted: 05 Nov 2008, 17:25
by Tobi
IIRC the modder can give a maximum energy output of windmills. Could be multiplier or minimum too, don't exactly remember. Read source for details :-)

Re: wind min/max doesnt match ingame

Posted: 05 Nov 2008, 17:33
by Pxtl
Tobi wrote:IIRC the modder can give a maximum energy output of windmills. Could be multiplier or minimum too, don't exactly remember. Read source for details :-)
WindGenerator = X, where X is the multiplier.

That's what the modder gets. And I've never seen a mod where the value wasn't "1".

Re: wind min/max doesnt match ingame

Posted: 05 Nov 2008, 17:39
by lurker
Pxtl wrote:
Tobi wrote:IIRC the modder can give a maximum energy output of windmills. Could be multiplier or minimum too, don't exactly remember. Read source for details :-)
WindGenerator = X, where X is the multiplier.

That's what the modder gets. And I've never seen a mod where the value wasn't "1".
With the obvious exception of CA, since they cut all energy by 10.

Re: wind min/max doesnt match ingame

Posted: 05 Nov 2008, 19:06
by Forboding Angel
BTW in CA I love the way they have energy set up. The only real caveat is fractions, but meh, for CA it works extremely well.