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[New Map: COMPLETED !!] Duggans-Metal-Map 7-1-05
Posted: 28 Jun 2005, 23:03
by genblood
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Here is a mini map of the new map. I updated my metal textures.
The map is 12MB ... So I need some help uploading it. Can I
email it to someone? Private message me if you can help me out.
You can get it at FU
http://www.fileuniverse.com/?page=showitem&ID=1091
Big thanks to Gnome ...for the help ...
Thank you in advance ..
Posted: 28 Jun 2005, 23:16
by Min3mat
groovy and gravy! but does it have the aforesaid bridge???

Posted: 28 Jun 2005, 23:25
by zwzsg
Can't you use another texture than this metal? Please!
http://www.google.com/search?q=textures
Posted: 29 Jun 2005, 04:53
by Warlord Zsinj
I think you overdid your bandwidth there, genblood. They seem to have dropped your site. Tripod is crap anyway.
Use
http://www.fileuniverse.com to upload images in the future.
Posted: 29 Jun 2005, 06:31
by genblood
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. zwzsg ... I updated my textures to the map. They don't look
that ?... do they ...
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.

Tripod web site toast ...
Here is a mini map of the new map. I updated my metal textures.
The map is 12MB ... So I need some help uploading it. Can I
email it to someone? Private message me if you can help me out.
I can't upload to FU ... file over 10 MB ...
Posted: 29 Jun 2005, 14:56
by genblood
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.. I had some free time and revamped some of the textures ...
Here are some screen shots ...
I'm trying to improve my map makeing skills ..
Next one ... I'll put alot more time into it ....
Also, still need a way to upload it to FUs web site ...
Posted: 29 Jun 2005, 15:43
by Min3mat

OOOoooooh
A original metal map! wow! nice! can't wait to try it out! :)
Posted: 29 Jun 2005, 17:05
by Warlord Zsinj
You really need to fix some of those textures, man.
Posted: 29 Jun 2005, 20:12
by Kixxe
I like it!
Most textures are fine, but get rid of the yellow stuff. It looks strange on a metal map why yellow...
Posted: 30 Jun 2005, 05:53
by [K.B.] Napalm Cobra
Need to have transitions between tiles, and have them repeat more nicely.
Posted: 30 Jun 2005, 06:06
by LathanStanley
I like it... if I offer any advice, I would reccomend adding some form of a trasition texture to the metal where the red and silver collide, etc. maybe a thin black trench (small) or like a little bit of overlapping panels...
just so they look a little more in place.. kinda like sand on a shoreline
but all in all thats an impressive map! =]
I assume you didn't run SharpMap to compile it, the smooting option was turned off .... if you did use SharpMap... how'd you turn it off with it? I'm intrigued

Posted: 30 Jun 2005, 06:25
by genblood
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Thanks for all the input... I plan on tweeking the texture map
to make it look better. Also, I did use sharpmap to compile this
map. Its a great util and looking forward to the next update...
Working on the height map took time. Fixing stray pixels with
PS Pro. After 12 + hours I'm getting better at it
Real life is messing up my free time now... I hope to have it
done by Saturday. The only real problem after that is to find
a way get it on FUs web site. I might even convert it to a BT
file ..
Posted: 30 Jun 2005, 08:17
by LathanStanley
Bittorrent.. lol... fun

Posted: 30 Jun 2005, 14:22
by zwzsg
You seem to have heighmap - texture map aligning problem.
On that picture one can see black overflowing south shores and texture going to far on north shores.
Posted: 30 Jun 2005, 19:08
by mongus
is that a remake of an old TA map?
it really reminds me of a map made specially for one of the last games of a champioship...
dont remember who played.. it was... in 1998 or 99...
Posted: 30 Jun 2005, 23:11
by genblood
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. Correct its a old TA map. I've changed alot to the textures and
a few other things. I still have a few more issues with the height
map and texture to fix. I hope to have it done by tomorrow ...

Posted: 02 Jul 2005, 01:18
by genblood
UPDATE.... you can get it at FU
http://www.fileuniverse.com/?page=showitem&ID=1091
Thanks to Gnome ...