Page 1 of 2

Core LLT

Posted: 05 Aug 2008, 01:41
by kram
Hello! I have been playing spring for quite a long time, and by seeing the old cavedog models decided to remake them :-)
This is my first model attempt, it's a Core LLT i think :mrgreen:
What do you guys think, where can I improve it? (I'm using Wings 3D)

Image

Re: Core LLT

Posted: 05 Aug 2008, 02:39
by smoth
polygons typically mean triangles.. those bevels are waste.

Re: Core LLT

Posted: 05 Aug 2008, 02:43
by kram
smoth wrote:polygons typically mean triangles.. those bevels are waste.
I see, thanks for the advice, I will remove those bevels :-)
Edit: Do you mean the bevels on the turret, or the base?

Re: Core LLT

Posted: 05 Aug 2008, 04:50
by TheRegisteredOne
kram wrote:What do you guys think
I think it looks terrible

Re: Core LLT

Posted: 05 Aug 2008, 04:51
by smoth
all the bevels and your barrel could be based on an octagonal cylinder and still show up rounded in spring.

Re: Core LLT

Posted: 05 Aug 2008, 07:48
by Hoi
sorry, it looks more like a big bertha to me, remember that there are also some models redone, http://spring.clan-sy.com/phpbb/viewtop ... =9&t=15697, all core vehcles+cons and plants, its not that youre a bad modeler, but you make some mistakes, dont use bevel on anything exept edges! also i recommend making http://itchstudios.com/psg/ta/ta.htm these units, they add something to the ta units but arnt really diffrent, so its not that you made a bad model, its just that its too diffrent from the original

Re: Core LLT

Posted: 05 Aug 2008, 08:22
by kram
TheRegisteredOne wrote:
kram wrote:What do you guys think
I think it looks terrible
Go easy on me, its my first model :wink:
smoth wrote:all the bevels and your barrel could be based on an octagonal cylinder and still show up rounded in spring.
Okay octagonal cylinders.
Hoi wrote:sorry, it looks more like a big bertha to me, remember that there are also some models redone, http://spring.clan-sy.com/phpbb/viewtop ... =9&t=15697, all core vehcles+cons and plants, its not that youre a bad modeler, but you make some mistakes, dont use bevel on anything exept edges! also i recommend making http://itchstudios.com/psg/ta/ta.htm these units, they add something to the ta units but arnt really diffrent, so its not that you made a bad model, its just that its too diffrent from the original
I see, i knew something was wrong with those bevels...

Re: Core LLT

Posted: 05 Aug 2008, 08:53
by kram
Okay I remade the turret base into something like this... :-)

Image

I went more to the original LLT design, is this better?
(NO BEVELS)

Re: Core LLT

Posted: 05 Aug 2008, 09:50
by aGorm
Maybe this is just the angle, but it looks like some parts are skued of center... however yes, it is definatly better than your first atempt (which was good for a first atempt).

aGorm

Re: Core LLT

Posted: 05 Aug 2008, 09:59
by kram
aGorm wrote:Maybe this is just the angle, but it looks like some parts are skued of center... however yes, it is definatly better than your first atempt (which was good for a first atempt).

aGorm
Thanks, i think it's the angle, the parts are all centered!

Image

Okay, time to make the turret! :mrgreen:

Re: Core LLT

Posted: 05 Aug 2008, 10:57
by Pressure Line
it would work fine for some other mod, but unless smoth/spiked/argh/*someoneofcomparableskill* textures it, it wont fit.

(purely imo)

Re: Core LLT

Posted: 05 Aug 2008, 11:20
by SpikedHelmet
Mr.D by far is the best for texturing TA units.

Re: Core LLT

Posted: 05 Aug 2008, 11:24
by kram
It's pretty hard to model the turret, all my attempts are failures, i just can't get the look right :(

Re: Core LLT

Posted: 05 Aug 2008, 16:08
by rattle
TheRegisteredOne wrote:
kram wrote:What do you guys think
I think it looks terrible
Other than that, you don't need a 16 sided barrel, 5 or 6 are fine too.

Re: Core LLT

Posted: 05 Aug 2008, 16:57
by kram
Other than that, you don't need a 16 sided barrel, 5 or 6 are fine too.
I already dropped that turret, and making a new one without the 16 sided barrel :P. I can upload some screenshots later if someone is still interested in this... thing.

Re: Core LLT

Posted: 05 Aug 2008, 17:37
by MR.D
Don't let these guys discourage you, I go through about 5000000 revisions before everyone is satisfied with models I make too, so just sit back and take your time to make a good replacement model.

Take a notepad and draw some designs out, or work in a paint program and work out some design ideas, then take those ideas to your modeling program.

With anything round like cylinders for gunbarrels, or wheels, I use a simple method for keeping polycounts down.

The smaller the cylinder is compared to the rest of the model, the lower the sides can be.

Use 4 sided cylinder or a box, basically a rectangle for the smallest gun barrels if you can, tilt it so it has a diamond shape from the front, believe us that it does actually keep a round appearance from the distance you will see it, you can also smooth a 4 sided cylinder to have a good enough appearance.

8 sided cylinders are the lowest sided cylinders that remain completely semetrical and perfectly round, 6 sided works too, but then you have round tops and flat sides of a barrel.

For wheels, a 8 sided cylinder is the minimum that you should use unless the model itself is smaller than the Weasel or Jeffy type micro units in a game.

Re: Core LLT

Posted: 05 Aug 2008, 20:24
by TheRegisteredOne
my take on it

Re: Core LLT

Posted: 05 Aug 2008, 20:58
by kram
Wow, cool model! :shock:

Re: Core LLT

Posted: 06 Aug 2008, 01:08
by TheRegisteredOne
trying out texxing lol

Re: Core LLT

Posted: 06 Aug 2008, 01:45
by Warlord Zsinj
TRO, don't hijack this thread with your awesomeness.

Very nice texture by the way. Room for improvement, but wow, first attempt? I wish my first attempt was that good!