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Re: uberserver testing

Posted: 12 Nov 2008, 13:41
by aegis
I found the time to work on uberserver instead of sleep this morning. The SQL tables are fully implemented, the interface to the tables is partially implemented, renames work, code has been cleaned up, many hidden additions have been made, and I only have six things left on the todo list (had over twenty yesterday).

the official server at springrts.com is now uberserver, so no need for unofficial testing

please report bugs in this thread or in the #uberserver channel on the lobby

Re: uberserver testing

Posted: 12 Nov 2008, 14:00
by aegis
11.12.08 (what I spent my night and morning doing)
  • sql is functional with all tables in place
  • registrations work
  • command GETREGISTRATIONDATE added
  • renames are partially implemented (the account renames, but references to the old name aren't updated to the new name)
  • commands SAYHOOKED, SAYBATTLEHOOKED, and SAYPRIVATEHOOKED added for lobby-side handling of sayhooks
  • locked channels are hidden from CHANNELS
  • channel registration is possible for moderators and admins
  • full internal channel support, mostly complete sayhook interface for managing channels, and non-functional chanserv support for channels
  • many erratic bugs fixed
  • extra debug support so I can more easily fix bugs
  • more thorough reloading support so the server can have more hotfixes applied without losing uptime
any testing is welcome.

Re: uberserver testing

Posted: 12 Nov 2008, 15:14
by Masure
Do you want I to host your server in place of the test release server ?

Re: uberserver testing

Posted: 12 Nov 2008, 15:29
by aegis
we can test spring and my server separately

Re: uberserver testing

Posted: 12 Nov 2008, 23:39
by imbaczek
<applause/>

Re: uberserver testing

Posted: 22 Nov 2008, 16:09
by Tobi
OPENBATTLE isn't sent when you log in for battles that are already open?

http://pastebin.com/m7f8aa32a

(Single BATTLECLOSED line, but no OPENBATTLE/BATTLEOPENED/whatever it is lines...)

Re: uberserver testing

Posted: 24 Nov 2008, 00:16
by aegis
oops, I broke it... it's fixed now.

Re: uberserver testing

Posted: 29 Mar 2009, 10:10
by Jazcash
Can we ban users from our channels on uberserver? I mean ban as in they can't join back so the channel doesn't get flooded with join/leave messages.

Re: uberserver testing

Posted: 29 Mar 2009, 12:29
by SwiftSpear
JAZCASH wrote:Can we ban users from our channels on uberserver? I mean ban as in they can't join back so the channel doesn't get flooded with join/leave messages.
yes

Re: uberserver testing

Posted: 29 Mar 2009, 14:56
by Jazcash
/me dances.

Re: uberserver testing

Posted: 19 Jul 2009, 15:11
by Deutscha
its like the National Socialist German Workers' Party... do you think?

i think so... ;)

hayde

Re: uberserver testing

Posted: 19 Jul 2009, 15:12
by Jazcash
Whatever happened to uberserver btw?

Re: uberserver testing

Posted: 19 Jul 2009, 22:28
by aegis
http://cgit.springlobby.info/cgit/aegis/uberserver.git/
last commit message is the status for the most part (committed 6-26-09)

Re: uberserver testing

Posted: 14 Aug 2009, 12:51
by MelTraX
_koshi_ deployed an uberserver at springlobby.info:8300 and while testing the new Spring release I noticed 2 things that are probably bugs in uberserver.

Tested with the current HEAD and 70b7d4a4f8411babe7236055445006cbe67cac98:
  • The "clients connected" counter never goes down. So it's actually "clients ever connected".
  • I can't add bots in a multiplayer game. (I tested that on the main server to make sure it's not a lobby issue.)
Dunno if you already knew about those or if you have a decent bug tracker somewhere but I just wanted to post it somewhere.

Re: uberserver testing

Posted: 18 Jul 2010, 03:18
by aegis
springrts.com:8300

Re: uberserver testing

Posted: 18 Jul 2010, 03:24
by Forboding Angel
How stable is the server itself? Is it going to bomb out the first time it sees over 5 users on it (like many of the backups... of course I'm exaggerating). Does it support new user registers? Ranks? All that good stuff? Can it be used in a "Production" environment without too much interruption?

Re: uberserver testing

Posted: 18 Jul 2010, 03:33
by aegis
it supports pretty much the whole featureset of tasserver (except map grades, but those aren't in anything but tasclient anyway and I'd rather use a web interface like springfiles for rating), and supports so much more

as for stability, that's why I posted the test link

Re: uberserver testing

Posted: 18 Jul 2010, 04:48
by Forboding Angel
okies, fair nuff, I'll try to get some people to use it n stuff (maybe for our evo playtesting games)

Re: uberserver testing

Posted: 18 Jul 2010, 04:54
by aegis
it has working accounts (synced from tasserver as of a couple of hours ago), same with channels.

account/channel changes will be saved locally, but not migrated back to tasserver, and I might sync again from tasserver regularly.

Re: uberserver testing

Posted: 18 Jul 2010, 10:57
by Jazcash
It's about frickin' time! :P

Is there a complete feature list or list of differences between Uberserver and TAS Server anywhere?