New map - Snake Island
Posted: 02 Aug 2008, 17:17
Snake Island
16 x 16, designed for 2v2 or 3v3
Metal patches by hrmph
SMD settings shamelessly borrowed from
hunterw
Height map created with HeightMapTweak v0.5
Textures borrowed from filterforge
http://spring.jobjol.nl/show_file.php?id=1281
Screenshots available on the download site.
I mainly created this map as an exercise in using HeightMapTweak. The height map was created entirely using only that application; no GIMP, Photoshop, or other paint tools were used. Actually, that's not entirely true... I used GIMP to create a blank image to start with :)
I also wanted to try a (slightly) new texturing technique. It seems OK to me, although it still doesn't compete with a high-quality L3DT render.
16 x 16, designed for 2v2 or 3v3
Metal patches by hrmph
SMD settings shamelessly borrowed from
hunterw
Height map created with HeightMapTweak v0.5
Textures borrowed from filterforge
http://spring.jobjol.nl/show_file.php?id=1281
Screenshots available on the download site.
I mainly created this map as an exercise in using HeightMapTweak. The height map was created entirely using only that application; no GIMP, Photoshop, or other paint tools were used. Actually, that's not entirely true... I used GIMP to create a blank image to start with :)
I also wanted to try a (slightly) new texturing technique. It seems OK to me, although it still doesn't compete with a high-quality L3DT render.