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[WIP] - My TA re-modeling and re-design

Posted: 01 Aug 2008, 18:09
by Cremuss
Hello =)

So I've a project in my head since 1 year now, and I'm gonna start it ! :)

My goal is to create a "Free Object Data Base" to provide free mesh to anyone who wants, that could be programers who are in lack of artist members in their projects or anyone else...
I've had this idea because I saw too many projects fails due too lack of members etc... So I'm gonna try to create a community which gonna help everyone who need free good mesh =)
I want to see more free games like Spring =p ;)

The web site of my project doesn't exist at now but I'm currently working at it (http://cremuss.free.fr/.aw/screenshot.jpg)

I've over 5 years of 3D behind me, i've started with 3dsMax, switched to Maya 2years ago, and now I work with Blender since 1 years. I'm ok in modeling but i'm pretty noob at texturing, so if someone is interested by my project, maybe he could joins me and helps in texturing/modeling =) (send me pm)

So I'll start by remodeling as many units of TA as I can , and here is my first try with the guardian ;
(it's not a competition between my and Mr D, that I congratulate for his really good quality models and textures ! :-) )
As I said, i suck at texturing, so i'll modeling and unwraping uv/mappings models first ;)
If someone wants to textures them, go on, they are libre =)

Screenshots :
Image
Image

Blender render with checker textures : http://cremuss.free.fr/fodb/files/guardian/render/1.jpg
Render : http://cremuss.free.fr/fodb/files/guard ... nshot1.jpg
Render : http://cremuss.free.fr/fodb/files/guard ... nshot2.jpg
Top view : http://cremuss.free.fr/fodb/files/guard ... nshot3.jpg
Front view : http://cremuss.free.fr/fodb/files/guard ... nshot4.jpg
Left view : http://cremuss.free.fr/fodb/files/guard ... nshot5.jpg

Blender file :
http://cremuss.free.fr/fodb/files/guard ... dian.blend

Uv maps :
http://cremuss.free.fr/fodb/files/guard ... bject1.jpg
http://cremuss.free.fr/fodb/files/guard ... bject2.jpg
http://cremuss.free.fr/fodb/files/guard ... bject3.jpg
http://cremuss.free.fr/fodb/files/guard ... bject4.jpg

Critics & comments plz
Sry for my bad english :)

More soon
Cremuss

Re: [WIP] - My TA re-modeling and re-design

Posted: 01 Aug 2008, 19:06
by rattle
You can have only one UV map

Re: [WIP] - My TA re-modeling and re-design

Posted: 01 Aug 2008, 19:13
by Hoi
so you have to combine everything and then uvmap
that guardian is looking good, i think its a bit too big though

Re: [WIP] - My TA re-modeling and re-design

Posted: 01 Aug 2008, 19:24
by hamsate
The barrel reminds me of the Reaper's tank barrel by Mr. D. :P

You could always scale stuff before they get put in-game.

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 00:03
by Warlord Zsinj
I think that while the model looks good, you haven't really taken advantage of the new polies to bring any new life or detail to the model.

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 00:38
by Cremuss
Okey about combining all, but what about animating ?
It's most easy to animate separate objects in 3D software, but it's true I don't know how it works in a game engine huhu

@ hamsate : Yeah I had this idea when I saw his tank model :p

@ Warlord Zsinj : Ok, that's true. I think I'm gonna set a 6 faces cylinder for the "tank" part instead of 8 and I'll had/remove some details :)

Thx for comments, that helps a lot =)

To wait for Guardian upgrade, i show you first release of the arm metal extractor : new design ^^

Original from Spring :
Image

My new (less than 300polys like every model i'll post) :
Image
Image

http://cremuss.free.fr/fodb/files/metal ... nder/1.jpg
http://cremuss.free.fr/fodb/files/metal ... nshot2.jpg
http://cremuss.free.fr/fodb/files/metal ... nshot3.jpg
http://cremuss.free.fr/fodb/files/metal ... nshot4.jpg

Blender file :
http://cremuss.free.fr/fodb/files/metal ... or.1.blend

Uvs (i'll check them later, it's pretty bad about loss of size) :
http://cremuss.free.fr/fodb/files/metal ... bject1.jpg
http://cremuss.free.fr/fodb/files/metal ... bject2.jpg
http://cremuss.free.fr/fodb/files/metal ... bject3.jpg

Now tweaking the guardian again :)
I'll probably redo the metal extractor sock, I don't like it

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 01:02
by [Krogoth86]
@Guardian:
Well it's ok but I don't really like it. Probably because it imo has too much height and the guns somehow don't fit - i.e. they don't look like some long range thingies but like those of a skirmisher. Maybe that's because of their too high postion and the lack of room for some decent recoil (you have sort of on outer housing but it's way too thin and maybe should have a bit different form than just another cylinder but the barrels won't make it inwards too far because of those extensions on the sides)...

@Mex:
Well the only thing I really like is that spinning thingie. The base and the top look kinda odd - way too much triangular shapes in there. I'd definitely keep that sort of half spherical shape of the main body with some extensions on all four sides...

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 01:34
by Cremuss
@ [Krogoth86] : Okey, thx for critics =)
I think triangular way could be nice for the mex, I must tweak it, but if nobody like it, i'll take the original design bake ^^

Ok, so I've redo the guardian : 290 polys
More "profiled" design, I like it better :)
Maybe the guns are too short now, what do you think ?

Original from Spring :
Image

My one :
Image
Image

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 01:37
by Forboding Angel
Mind if I use that guardian model in evolution? Looks like what I've been wanting to make but don't feel like modeling.

THis thread needs moar Obj files :-)

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 01:41
by [Krogoth86]
Well I don't like the new barrels. I'd really prefer a big housing which makes up like 50% of the barrel and then the barrels themselves eating up the other 50% of the lenght...

I also would move the top of the main (non-moving) base shape down a bit because it has a bit too much height imo. Then there is this thing about the barrel position and height. I think it would look better if the barrels would be a bit deeper so that they don't sit at pretty much the very top of the turret. Then there is their mounting: It's a bit like what I said for the barrels themselves - they should be designed as kind of an artillery thing and so the mounting of that turret also has a flaw. Imagine yourself putting the guardian on a hill for more range, good fireposition or whatever. Your current design would be pretty much unable to aim downwards at all forming a no-go for this turret...

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 01:49
by Forboding Angel
Oh btw, I would like the original model you posted btw if possible :-)

If not I'll fork off and do it myself like I should be doing anyway :-)

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 01:57
by Treeform
I can add

http://aff2aw.com/affdata/wip/peewees.png

viewtopic.php?f=9&t=13459

http://treeform.p3dp.com/ta/gun4.png
from
viewtopic.php?f=9&t=13188&st=0&sk=t&sd=a&start=20

if you like?

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 02:14
by Cremuss
@ Forboding Angel : Take it and do what you wants with it ^^

http://cremuss.free.fr/fodb/files/guard ... ian2.blend
I think i'll add .obj files later, Blender is a 30mb free software, I don't think it's really a problem actually ^^
Do you need .obj or .blend is ok ? =)

@ [Krogoth86] : Ok i'll see what I can do for the barrels.

"Your current design would be pretty much unable to aim downwards at all forming a no-go for this turret..."
Yeah that what I thought when I modeled it... In fact, the guardian is not really good about aiming, and he can't go downards a lot but I'll check if I can upgrade the "movable" aspect of the turrent

@ Treeform : I didn't understand sorry :-)
Can you explain ?

I'll continue tomorrow, I'm gonna sleep :)
Thx all
bye

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 06:07
by REVENGE
Somebody please use Treeform's PeeWees, they shouldn't go to waste.

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 10:44
by rattle
rattle wrote:You can have only one UV map
:P

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 15:10
by MR.D
Yeah, with all of these models and future projects you make for Spring, make sure that your models are all assigned to a unified Uvw_map and that all objects are shared to 1 material group.

There is no support for seperated materials or seperated channel uvw maps withing spring.

What you need to do is to collapse all of the objects together to build the uvw map, then by element or otherwise, break the model back down into individual parts and then re-assign their Pivot/origins.

There is also a good tutorial for Uvw mapping spring models here in the top section of this forums section, it has some helpful advice to get things going smoothly.

It may be a little time consuming, but its the only way to get things working with the spring format.

p.s. about the competition thing you mentioned.. thank god somebody else is picking up to help out :D
We all appreciate your efforts to speed up the process of getting our own work done to replace the Copyrighted original game materials.

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 15:19
by Hoi
could anyone link those drawings from that site that redisigned ta?

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 15:24
by Satirik

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 15:30
by Hoi
yep, thats what i mean, try making those, theyre great design

Re: [WIP] - My TA re-modeling and re-design

Posted: 02 Aug 2008, 15:41
by Hoi
and there are some models already redone, like all core vehicles(and then factorys) and more, anyone tell?