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TASClient: show ingame time for battles?
Posted: 25 Jul 2008, 21:22
by TradeMark
Could it be possible to implement? like send timestamp to lobby server when game starts? i remember such feature in some other place where i used to play OTA.
this way i could decide will i wait for the game which is currently ingame, or will i join another game...
Re: TASClient: show ingame time for battles?
Posted: 25 Jul 2008, 21:57
by aegis
actually possible and a good idea
not sure when the lobby would update timestamps, as constantly doing it would possibly be resource intensive
but I was already planning a change to the battle protocol so lobbies will need to be updated anyway
this is as good of time as any to squeeze in a new feature pertaining to battles
Re: TASClient: show ingame time for battles?
Posted: 25 Jul 2008, 22:00
by Hoi
Hoi wrote:i suggest sorting the game list better, i dont want to hide pass battles but i dont want them scattered, so i suggest this when sorting on state
open
openlocked
openpass
full
fulllocked
fullpass
ingame
ingamelocked
ingamepass
not a real battle suggestion, but still it should be implented
Re: TASClient: show ingame time for battles?
Posted: 25 Jul 2008, 22:01
by aegis
the lobby would just need times transmitted on login
afterwards it can track locally
Re: TASClient: show ingame time for battles?
Posted: 25 Jul 2008, 22:03
by Hoi
can you link this to /ingame so it gets updated when ingame?
Re: TASClient: show ingame time for battles?
Posted: 25 Jul 2008, 22:06
by TradeMark
timestamps doesnt need to get updated, once you get it, you can calculate how long time ago it was started: timenow-startime = ingametime
Re: TASClient: show ingame time for battles?
Posted: 25 Jul 2008, 22:11
by Hoi
TradeMark wrote:timestamps doesnt need to get updated, once you get it, you can calculate how long time ago it was started: timenow-startime = ingametime
i just want to link it to that, its not really usefull but easy to do, so why not
Re: TASClient: show ingame time for battles?
Posted: 25 Jul 2008, 22:19
by aegis
I was talking about the gui
it would be slow to update 30 battle entries constantly
Re: TASClient: show ingame time for battles?
Posted: 25 Jul 2008, 22:36
by TradeMark
dunno really whats the problem, its just one variable more to send to users... now it has like 10 already, mod name, map name, players etc... just needs time_start variable sent too
Re: TASClient: show ingame time for battles?
Posted: 26 Jul 2008, 05:07
by Pressure Line
Hoi wrote:can you link this to /ingame so it gets updated when ingame?
this is something completely different, TM wants to know how long a battle has been going for, not the ingame time of the players
Re: TASClient: show ingame time for battles?
Posted: 26 Jul 2008, 08:11
by Hoi
Pressure Line wrote:Hoi wrote:can you link this to /ingame so it gets updated when ingame?
this is something completely different, TM wants to know how long a battle has been going for, not the ingame time of the players
i know, but it seems easy to do
Re: TASClient: show ingame time for battles?
Posted: 26 Jul 2008, 08:36
by Pressure Line
what could you possibly need to check your ingame time while you are ingame for Hoi?
you win the most useless request ever award. here, have an empty cigarette packet.
Re: TASClient: show ingame time for battles?
Posted: 26 Jul 2008, 15:08
by AF
Battlehub has something like this, along with details on what rank you are, what your next rank is, when youll reach it, and how many minutes are left, and a pretty progress bar.
Re: TASClient: show ingame time for battles?
Posted: 27 Jul 2008, 01:53
by Hoi
Pressure Line wrote:here, have an empty cigarette packet.
YAY!
Re: TASClient: show ingame time for battles?
Posted: 27 Jul 2008, 03:03
by TradeMark
Hoi wrote:trademark please think before you suggest something, no wait ill make a guide for you
step 1: find something thats worth it to suggest or reply to something
step 2: dont just write, make sure to know what youre talking about
step 3: write
step 4: use the preview button
step 5: edit
step 6: click submit
step 7: if you forgot something edit or if you want it to be in a seperate post start from step 1
youre funny guy...