Projection of a Planar Texture onto a Mesh
Posted: 23 Jul 2008, 07:03
Uh... medium-difficult OpenGL question... how do I go about applying a projection of a texture onto a collection of triangles? I.E., I want to do a planar projection onto a Unit... how do I do that? IIRC, jK wrote a cubemap projection for some thing in CA... I want to do a simple, one-plane projection. How do I get the positions of the texture coordinates right?