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[bug?]random start point after forced start
Posted: 21 Jul 2008, 20:38
by Technikker
hi,
today i tried to play my first game after a while and it ends in bugusing

it seems if you dont pick a starting point in the boxes and the games is forced to start you spawn random on the map. resuling that one comander spawned right next to mine
[edit]
i didnt start the game and i havent been host but i was in the lobby
[/edit]
Re: [bug?]random start point after forced start
Posted: 21 Jul 2008, 20:45
by Hoi
how did you start the game? with spring.exe or through the lobby?
Re: [bug?]random start point after forced start
Posted: 22 Jul 2008, 13:14
by pharoph
isnt that normal?
Re: [bug?]random start point after forced start
Posted: 22 Jul 2008, 17:04
by ZellSF
It isn't "random" it's the order of the player list and using map start positions. This is why I wanted the order of players added back into TASClient (and it is in TASClient, FYI). It has no way of detecting where the boxes are and placing the players in the appropriate boxes. It's just an improvement over the old "start in absolute corners" shit.
So it's not really a bug, you should probably post in feature requests if you want automatically placed start points within allied start boxes and avoiding starting near allied players...
I'm guessing there's a reason no one's bothered to do that yet though.
Re: [bug?]random start point after forced start
Posted: 23 Jul 2008, 06:53
by Pressure Line
ZellSF wrote:I'm guessing there's a reason no one's bothered to do that yet though.
I'm guessing the reason is that you should not be force-starting unless the player has dropped, in which case a .take should fix the problem

(unless its an enemy comm, in which case there would be some lulz first)