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[ *MAP Revamped*] Map .. in the works .. Metal Isles V2-0-1
Posted: 25 Jun 2005, 21:35
by genblood
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.. Hi, ALL,
I've been messing around with the mapconv tools, PS Pro and
other tools to make TASpring maps. I'm all most done with one.
Here are some screenshoot and other things

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URL is here
http://generalblood.tripod.com/
I hope to have it complete in a few days ... I know its only
for pics . I'll post more just before its done ...
UPDATE: map done you can get it here:
http://www.fileuniverse.com/?page=showitem&ID=1062
..
.[/url]
Posted: 25 Jun 2005, 23:08
by zwzsg
There's something really bad with the heighmap. You'll have to redo all slopes so they aren't so stair-like.
Posted: 25 Jun 2005, 23:31
by genblood
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..
Ok, I'll look at the height map and fix the stairs affect. I'll
post more screen shots when its done.
.
Posted: 26 Jun 2005, 00:14
by Min3mat
lol loving the random stuff! just like my room! can you get that pascal thingey to work... i mean i can't think in logs let alone using pascal to solve stuff!

stupid A2 level maths

Posted: 26 Jun 2005, 00:43
by Kixxe
I like the stair thing... Maybe you could have one stair and one slope for veichles?
Anyway, it looks like a pretty good level...
Posted: 26 Jun 2005, 01:16
by genblood
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.. the map is almost done. I just need to add a few Geos and I'm
done with the map. I updated the pictures of the maps. To see
them just click on the link
Posted: 26 Jun 2005, 01:57
by Kixxe
Yea, it's nice...
Just reambear to test those vertical walls!
You know, that reminds of starcrafts indoor mission maps mixed whit SC space maps.
Anyway, still nice.
(SPAM SPAMMITY SPAM SPAM)
Posted: 26 Jun 2005, 06:30
by genblood
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..
.. I made a few changes near the walls. I added a little water
hazard near the walls. This will stop must units in their tracks
from going over the walls. I still have a few things to fix on the
map. I should have it finished tomorrow sometime.
http://generalblood.tripod.com
Post your opinions on the screen shoots ..
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Posted: 26 Jun 2005, 11:31
by Min3mat
looks good can't wait till its out, whats the metal distribution going to be like? CPIAs falling was the middle bits gave a massive amount of metal
Posted: 26 Jun 2005, 13:41
by genblood
.. THE MAP is DONE ...
You can get it now from FU
http://www.fileuniverse.com/?page=showitem&ID=1054
I hope you all like it ....
..

Posted: 26 Jun 2005, 15:20
by zwzsg
Whoah, sharp edges! It's so blocky! And less vertical walls would result in better texturing of them. Just make sure the heightmap pixel gradient is constant on the slope so it's not stair-like.
The overall feeling is very dark, may suggested lightening a bit the whole map texture?
Also, in pictures like
screen12.jpg, you can see it it's impossible to see edges from behind. The plateau texture merge perfectly with the ground below. In my own metal map I countered that by changing the tint and brightness of all area of the texture map corresponding to plateaus.
Posted: 26 Jun 2005, 15:26
by mufdvr222
Photoshops dodge tool would be usefull there, he could brighten up the tops to get some visual perspective going between the wall tops and the low flat areas. I like the green water

CRAP...
Posted: 26 Jun 2005, 22:25
by Red Dragon
I started working on this map 4 days ago and finished it just now. And what do i find? exactly...this thread.....so CRAP! BUT: i saw you have/had some issues with your map.... perhaps my textures and heightmap combined with your light/colour schemes would make an ace combination....
here are 2 screenshots:

and a (crappy) minimap:
and off course the map itself:
http://www.phoenixworx.org/rd/MetalIsles.zip
BTW, my version of the map is 23 x 23
Posted: 26 Jun 2005, 23:20
by genblood
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.
Yours is more like the way Metal Isles should have been. I've
had a few issues with the slopes. I added water around the
walls to provent units from coming over ...
I added a few features

The next time I'll design someting
different ...
Posted: 27 Jun 2005, 06:17
by genblood
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.. I messed up my height map. Going to fix it and fix the .smd
file too. To make the resources more balanced ...
I should have it fixed by tomorrow ...
..
Posted: 27 Jun 2005, 16:41
by genblood
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.. I fixed the issues with my map. You can get it from FU at this URL:
http://www.fileuniverse.com/?page=showitem&ID=1062
.. I hope you like it ...
