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Com pushers v1.72
Posted: 12 Jul 2008, 16:29
by Hoi
this is a small minigame: you can pick core or arm, it doesnt matter, they have the same units. the idea is that you can make turrets and peepers, but the turrets dont have line of sight or radar, they cant fire on something what they dont see so you will have to make the enemy visible, you can do this with your commander and peepers, but they take some time to build, recommended maps are small maps like speedball
Doesnt work against kaik
http://spring.jobjol.nl/show_file.php?id=1207
dont expect too much from it, as i said its more like a minigame, but i did had some fun playing it multiplayer
e: this is just the test version, not really balanced and might play out as porcfest 9000, also youll prolly lol at the corpses but this will be updated to a better version soon
e2: new version 1.6
- no more corpses
- everything is free
- some balance issues
changelog for v 1.72:
- removed arm: its an evil faction that makes my game crash, im going to customise the commander(s) anyway
- alot of balance changes : turrets have triple damedge, com has triple health, increased buildradius and decresed buildtime, peepers have less health but they still need an emp turret to stun them so the towers can kill then(coming in next version) and some more com changes, higher speed and accel
Re: Com pushers v1.6
Posted: 12 Jul 2008, 20:41
by Hoi
and if you test it, some feedback would be nice

Re: Com pushers v1.6
Posted: 12 Jul 2008, 21:02
by smoth
what are we looking at? TA with nocost?
Re: Com pushers v1.6
Posted: 12 Jul 2008, 21:33
by Hoi
smoth wrote:what are we looking at? TA with nocost?
nope just something simple that i made to learn how to put a mod together, alot of balance dnt now new vesion coming, basicly this rewards com pushing and if you porc you fail, so there is alot of action and constant combat(thats the idea)
Re: Com pushers v1.72
Posted: 12 Jul 2008, 22:06
by Hoi
changelog for v 1.72:
- removed arm: its an evil faction that makes my game crash, im going to customise the commander(s) anyway
- alot of balance changes : turrets have triple damedge, com has triple health, increased buildradius and decresed buildtime, peepers have less health but they still need an emp turret to stun them so the towers can kill them(coming in next version) and some more com changes, higher speed and accel
it still needs alot of changes to not let it play out as a com surrounded by turrets scenario, but this version is better
e: what would really make it better is deployment mode, maybe some artillery and something like a resource maybe
e2: after some thinking i might have an idea, add diffrent turrets, one rocket arty, one for stunning peepers, maybe more and give the amouth of turrets a limit, so it will also be about placing your turrets correct, the last thing ive come up with is radars, buildable on metal patches, this sounds cool to me and adds a new 'recource' to the game

Re: Com pushers v1.6
Posted: 13 Jul 2008, 01:48
by smoth
Hoi wrote:smoth wrote:what are we looking at? TA with nocost?
nope just something simple that i made to learn how to put a mod together, alot of balance dnt now new vesion coming, basicly this rewards com pushing and if you porc you fail, so there is alot of action and constant combat(thats the idea)
In between the broken english and overly generic description we are given nothing.
to explain:
Hoi wrote:nope just something simple that i made to learn how to put a mod together,
Ok so you changed some things, I ask myself, what was changed that I should care?
Hoi wrote:alot of balance dnt now new vesion coming,
I cannot understand this one.. so I assume it means that you have no balance work and the next version might have some work.
Hoi wrote:basicly this rewards com pushing and if you porc you fail, so there is alot of action and constant combat(thats the idea)
a lot of action if you are not aced in the first few minutes buy someone being aggresive with their com.
completely undesirable. Did you create any new behaviors or ideas that are more then just variations on the current ta theme?
Re: Com pushers v1.72
Posted: 13 Jul 2008, 04:25
by Alchemist
smoth you should change your avatar to something that fits your attitude.
Hoi i'll look at this when i have time
Re: Com pushers v1.72
Posted: 13 Jul 2008, 04:45
by smoth
and what would that be?
Re: Com pushers v1.72
Posted: 13 Jul 2008, 04:52
by Peet
A little angry french schoolgirl?
Re: Com pushers v1.6
Posted: 13 Jul 2008, 09:11
by Hoi
smoth wrote:what are we looking at? TA with nocost?
read the post before you comment
Peet wrote:A little angry french schoolgirl?
lol
Re: Com pushers v1.72
Posted: 13 Jul 2008, 09:37
by Elkvis
-selfsnip-