Widget ideas
Posted: 11 Jul 2008, 15:29
Hello, first of all I'd like to say that I'm new to Spring and know nothing about Lau scripting, therefore there might already be widgets that do some of these ideas. If there are, PLEASE refer me to them. :)
I intend to try and learn Lau scripting in order to make those widgets, but I'm using the forum to list the ideas because there is a chance that someone with experience in widget making might decide to make one of those himself/herself and not wait for me to learn Lau which will be nice.
And of course, maybe it is not possible to do some of these ideas... I don't know yet :)
And to my ideas so far:
Report when done:
Adds a button to units that can be enabled or disabled (like cloak/uncloak). When enabled the unit will notify the player after it has completed its set of orderes. For example you send a construction units to build several metal extractors. When it is done it will ping the player.
I think that in addition to a map ping some kind of soud cue ("Awaiting Orders" or "Mission accomplished") should be added.
I think the option should turn itself off after the unit reports.
Smart bombing
A sort-of improved area bombing. When the command is given over an area different bombers will recive different bombing targets, allowing your group of bombers to bomb many area tergets in one fly-by through one command. (Right now it can be done if you tell all the bombers to wait, then select each and give it a course and a bombing command seperatly.
Should be similar to how the Custom Formation widget works (gives different units different destinations) only with area bomb command.
... I hope the description is clear...
Enemy Commander tracker
When the enemy Commander is detected it will put a beacon on it every 5 seconds to help keeping track of it. Old beacons will be deleted.
Enemy Superunit tracker
Same as the Commander tracker but will follow Banthas, Korgoths, Juggernauts and flagships.
Perhaps a seperate widget for flagships.
I intend to try and learn Lau scripting in order to make those widgets, but I'm using the forum to list the ideas because there is a chance that someone with experience in widget making might decide to make one of those himself/herself and not wait for me to learn Lau which will be nice.
And of course, maybe it is not possible to do some of these ideas... I don't know yet :)
And to my ideas so far:
Report when done:
Adds a button to units that can be enabled or disabled (like cloak/uncloak). When enabled the unit will notify the player after it has completed its set of orderes. For example you send a construction units to build several metal extractors. When it is done it will ping the player.
I think that in addition to a map ping some kind of soud cue ("Awaiting Orders" or "Mission accomplished") should be added.
I think the option should turn itself off after the unit reports.
Smart bombing
A sort-of improved area bombing. When the command is given over an area different bombers will recive different bombing targets, allowing your group of bombers to bomb many area tergets in one fly-by through one command. (Right now it can be done if you tell all the bombers to wait, then select each and give it a course and a bombing command seperatly.
Should be similar to how the Custom Formation widget works (gives different units different destinations) only with area bomb command.
... I hope the description is clear...
Enemy Commander tracker
When the enemy Commander is detected it will put a beacon on it every 5 seconds to help keeping track of it. Old beacons will be deleted.
Enemy Superunit tracker
Same as the Commander tracker but will follow Banthas, Korgoths, Juggernauts and flagships.
Perhaps a seperate widget for flagships.