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changing groundplates
Posted: 09 Jul 2008, 15:40
by Hoi
so, i might be making a mod with a bio faction, what if i want buildings that have some kind of aura, corrupt the ground so the ground around buildings would be... diffrent, this should damege enemies or something like that and, if i build 2 buildings in a certain radius the corrupted ground should connect. is this possible?
Re: changing groundplates
Posted: 09 Jul 2008, 16:02
by Guessmyname
(in before 'LUA')
The ground thing should be doable using ground decals. For damaging enemies, just give the building the appropriate weapon? It should attack any enemy that comes close automatically. Fiddle with the animations and effects to make it look like it's coming out of the ground, voila.
Re: changing groundplates
Posted: 09 Jul 2008, 16:10
by Hoi
Guessmyname wrote:(in before 'LUA')
For damaging enemies, just give the building the appropriate weapon?
what weapon should i use? becaus the goal is to be able to damedge(yes, i dont know how to write that

) enemy unit
S if they step on an area on the floor, now i think of it, the water in speedmetal damages, but can i do this not map-whise, and can i let it not do anything/heal against my own units?
Re: changing groundplates
Posted: 09 Jul 2008, 16:22
by Guessmyname
Well, I suppose you could alternatively just LUA it so that all enemy units that go within a certain radius of the building suffer damage whilst friendly units are repaired. That would probably be the best way of doing it.
Re: changing groundplates
Posted: 09 Jul 2008, 16:46
by Hoi
Guessmyname wrote:Well, I suppose you could alternatively just LUA it so that all enemy units that go within a certain radius of the building suffer damage whilst friendly units are repaired. That would probably be the best way of doing it.
Me+Lua=
but i could try it

Re: changing groundplates
Posted: 10 Jul 2008, 00:59
by yuritch
Damaging aura = large AoE (but zero impulse), invisible projectile (and explosion) weapon that is set to not damage the unit that fired it (noselfdamage=1) and that is detonated under the building by COB script every few frames. Might need some adjustment to not damage friendly units as well.
Re: changing groundplates
Posted: 10 Jul 2008, 01:04
by Pendrokar
Does that mean you are throwing Tower Defence 4D away?
Re: changing groundplates
Posted: 10 Jul 2008, 20:43
by KDR_11k
Lua makes this easier.
Re: changing groundplates
Posted: 10 Jul 2008, 20:49
by Hoi
Pendrokar wrote:Does that mean you are throwing Tower Defence 4D away?
would you feel sad if i did?
Re: changing groundplates
Posted: 10 Jul 2008, 22:44
by AF
It would certainly entertain many people if you did
Re: changing groundplates
Posted: 10 Jul 2008, 22:45
by Pendrokar
Hoi wrote:Pendrokar wrote:Does that mean you are throwing Tower Defence 4D away?
would you feel sad if i did?
To be honest... no absolutely not.

Re: changing groundplates
Posted: 11 Jul 2008, 07:31
by Hoi
Im going for the elementals mod, but i have some problems, like modeling living things, robots: no problem for me but i just cant get humanoids right, and i still need to learn bos/cob, but, i know what i want to make, what factions, what they are going to do, ect the thing i need to do first is just practice making humanoids and get them ingame, and after ive got some units i will think about the groundplates thing, custom nanosprays and cool effects with lua, but its going to take a while and some help would really eh.. help
