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FactoryQ Manager 1.21
Posted: 05 Jul 2008, 19:12
by very_bad_soldier
Saves and loads factory queues as presets.
How to use:
Select one factory (exactly one) and hold down the META-key (SPACE by default).
-To load a preset press a number 0-9 in addition to the META-key.
-To save a preset press META + ALT + 0-9.
-To clear a factorys queue press META+C
Example:
Select your vehicle factory and press "SPACE + 5" to load preset 5.
or
Press SPACE+ALT+7 to save the current queue as preset 7.
Changelog:
1.21:
added: Press Meta+C to clear currently selected factories queue
added: some speedups, but its still quite hungry will displaying menu
1.2:
added: "Repeat"-State gets saved. Repeating queues show up as green preset number labels, non-repeated in gray as usual
added: Queues can be loaded by left-clicking on the preset box
added: Queues get saved for each mod seperately
Download at jobjol.nl
http://spring.jobjol.nl/show_file.php?id=1179
Re: FactoryQ Manager 1.0
Posted: 05 Jul 2008, 19:17
by AF
Perhaps a point and click interface might be better?
Re: FactoryQ Manager 1.0
Posted: 05 Jul 2008, 20:21
by LordMatt
Does this save them across games, or just within a game?
Re: FactoryQ Manager 1.0
Posted: 05 Jul 2008, 20:33
by very_bad_soldier
The presets get saved as LUA config, so yes, next time you play spring they are still there.
Re: FactoryQ Manager 1.0
Posted: 05 Jul 2008, 21:14
by LordMatt
Would it also be possible to save repeat status (on or off)? If so, I would find this widget quite useful.

Re: FactoryQ Manager 1.0
Posted: 06 Jul 2008, 11:13
by KDR_11k
Does it store separate sets for each mod?
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 06 Jul 2008, 18:01
by very_bad_soldier
Both added...
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 06 Jul 2008, 20:23
by LordMatt
Thanks, I will give this widget a try.
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 06 Jul 2008, 21:41
by Gota
Soldier think you can make a widget that allows to use stuff like cntrl+z cntrl+w cnrl+b by clicking buttons?
Would make noob's lives much easier..u should also include the key shortcut that al;lows t osurround a building or a unit with another building or unit.
Bes tthing would be to allow u to add byuttons with different shortcuts.
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 06 Jul 2008, 23:50
by ZellSF
How do I delete presets from the ingame ui?
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 07 Jul 2008, 00:29
by very_bad_soldier
Saving an empty queue will delete the preset entirely.
@Gota:
Yeah sure would be possible I think, but I am not sure if it would be that useful. A noob who downloads and installs LUA widgets is in fact some kind of "advanced noob" and is probably also capable of dealing with keyboard hotkeys.
Would have to be a default widget that comes with spring like the great and beloved Eyes-widget.
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 07 Jul 2008, 00:46
by Teutooni
very_bad_soldier wrote:like the great and beloved Eyes-widget.
lol
+1 vbs, I doubt it'd be useful - The build menu is way too slow to use already, not to mention some additional selection menu thingy.
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 07 Jul 2008, 02:45
by clumsy_culhane
Thanks for update, will use

Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 07 Jul 2008, 05:45
by Beherith
Its wonderful, I love the widget, but could I ask you have it also load firestate and movestate of the factory? Because I always set my labs to hold pos so that all units coming from it get it too
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 07 Jul 2008, 06:15
by LordMatt
Ever tried quantum's hold position widget? It will set specific units you choose to hold position.
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 07 Jul 2008, 07:20
by REVENGE
Amazing...
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 08 Jul 2008, 01:11
by Gota
very_bad_soldier wrote:Saving an empty queue will delete the preset entirely.
@Gota:
Yeah sure would be possible I think, but I am not sure if it would be that useful. A noob who downloads and installs LUA widgets is in fact some kind of "advanced noob" and is probably also capable of dealing with keyboard hot keys.
Would have to be a default widget that comes with spring like the great and beloved Eyes-widget.
It doesn't have to be usable even.
All it has to do is introduce noobs to these keys automatically without anyone having to explain it to them.
Like the eye widget,yes.
As long as we dont have a tutorial these basic things can help new players get acquainted with different short keys that are not mentioned anywhere...
It will bu up to the mods to add this as a gadget to their mods but those that will,will help noobs greatly IMO.If this was inserted inside ba and turned on by default all the community would know about these short keys immediately.
I don't understand whats not to like about this idea.
Also modders might take this and modify it and make it better.
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 08 Jul 2008, 02:28
by LordMatt
Gota wrote:
I don't understand whats not to like about this idea.
Perhaps he doesn't want to spend his time implementing it.
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 08 Jul 2008, 03:23
by Gota
Yeah i was actually thinking of teutooni's post.
Re: FactoryQ Manager 1.2 *UPDATED*
Posted: 08 Jul 2008, 03:53
by Teutooni
Well, the keybindings (uikeys, selectionkeys) are really a mystery to many users, so you do have a point there. Still, to address that problem something like
this would be better imo. It's a bit outdated, I've refined my binds many times over after that, but thats the point - everyone should make their own unique binds and refine them.