Radar targetting, HLT effectiveness and homing missiles
Posted: 24 Jun 2005, 00:47
Right, I just spent several hours (yes I'm a sad individual sometimes) running tests with/without radar for an HLT vs 12 lvl 1 units.
I used Battlefield Straya as a map cause it's flat.
I used "random enemies" which generated either 12 Samsons or 12 raiders.
I used an ARM HLT mainly, though also tried MRPCs towards the end.
Observations:
1. The Sams were much better at taking out the HLT than the raiders. Most times they'd win with around half the sams dead. This was because almost all the Sams shots hit.
2. The raiders got toasted virtually every time.
3. The radar made no difference to dealing with the sams since you got a "return fire" effect when they hit the HLT anyway. Without LOS the HLT seems to very rarely hit the target, regardless of radar, whereas the Sam's shots hit most of the time, regardless of LOS.
4. The only times the raiders beat the HLT were when the radar was on. With radar on, the HLT would occasionally fixate on a radar blip, which it couldn't kill, meanwhlie a close-in raider or two would take it out. With radar off the HLT always won (except for when the HLT became buggy and refused to shoot at a target that was killing it).
5. The thing that did for the raiders was the fact that they tended to open up as soon as they got into firing range and then didn't move any closer. As a result they were firing at a target which they couldn't see and were missing all the time. Come to think of it, this has happened to me many times in games - I've sent some units to attack an enemy, and they've sat there firing at a distance, missing all the time instead of moving close enough to get LOS. I guess this is where the tactics comes in - you need to make sure you get LOS!
6. When I tried MRPCs it's clear that they do get some advantage from radar targeting. From a group of 12 raiders, at least one would come in half dead by the time it got into LOS. However, I think that's a fairly minor effect. When I had an MRPC and HLT up at the same time, the HLT was still getting far more kills than the MRPC.
Conclusions:
1. HLTs are effective because their LOS is big and most units stop short of getting LOS on the HLT, so they simply can't hit it.
2. A solo HLT can be taken out by 12 samsons on a good day (dependent on wreckage not being in the wrong place, no other targets to distract from the HLT etc.)
3. The HLT/LLT "won't fire" bug looks like it's related to mistaking enemy units for friendlies (more on this on the bug forum)
4. Radar targetting *can* help e.g. MRPCs, but the "makes defenses lethal" argument just doesn't hold water, since the mainstay (lasers) doesn't benefit from it.
5. Radar targetting makes life more difficult for mobile units, because it means they tend to stop short of their target and miss all the time, which means you need to micro them to get them to attack effectively.
Unfortunately I ran out of time before I could test the effect of ATFs - I'll maybe try them another time. Obviously this isn't the most comprehensive of tests, focusing mainly on HLTs, but it was an eye opener for me - I hope it helps some of you.
Cheers
Munch
I used Battlefield Straya as a map cause it's flat.
I used "random enemies" which generated either 12 Samsons or 12 raiders.
I used an ARM HLT mainly, though also tried MRPCs towards the end.
Observations:
1. The Sams were much better at taking out the HLT than the raiders. Most times they'd win with around half the sams dead. This was because almost all the Sams shots hit.
2. The raiders got toasted virtually every time.
3. The radar made no difference to dealing with the sams since you got a "return fire" effect when they hit the HLT anyway. Without LOS the HLT seems to very rarely hit the target, regardless of radar, whereas the Sam's shots hit most of the time, regardless of LOS.
4. The only times the raiders beat the HLT were when the radar was on. With radar on, the HLT would occasionally fixate on a radar blip, which it couldn't kill, meanwhlie a close-in raider or two would take it out. With radar off the HLT always won (except for when the HLT became buggy and refused to shoot at a target that was killing it).
5. The thing that did for the raiders was the fact that they tended to open up as soon as they got into firing range and then didn't move any closer. As a result they were firing at a target which they couldn't see and were missing all the time. Come to think of it, this has happened to me many times in games - I've sent some units to attack an enemy, and they've sat there firing at a distance, missing all the time instead of moving close enough to get LOS. I guess this is where the tactics comes in - you need to make sure you get LOS!
6. When I tried MRPCs it's clear that they do get some advantage from radar targeting. From a group of 12 raiders, at least one would come in half dead by the time it got into LOS. However, I think that's a fairly minor effect. When I had an MRPC and HLT up at the same time, the HLT was still getting far more kills than the MRPC.
Conclusions:
1. HLTs are effective because their LOS is big and most units stop short of getting LOS on the HLT, so they simply can't hit it.
2. A solo HLT can be taken out by 12 samsons on a good day (dependent on wreckage not being in the wrong place, no other targets to distract from the HLT etc.)
3. The HLT/LLT "won't fire" bug looks like it's related to mistaking enemy units for friendlies (more on this on the bug forum)
4. Radar targetting *can* help e.g. MRPCs, but the "makes defenses lethal" argument just doesn't hold water, since the mainstay (lasers) doesn't benefit from it.
5. Radar targetting makes life more difficult for mobile units, because it means they tend to stop short of their target and miss all the time, which means you need to micro them to get them to attack effectively.
Unfortunately I ran out of time before I could test the effect of ATFs - I'll maybe try them another time. Obviously this isn't the most comprehensive of tests, focusing mainly on HLTs, but it was an eye opener for me - I hope it helps some of you.
Cheers
Munch