can a building construct multiple units at the same time?
Posted: 24 Jun 2008, 12:32
topic name 

Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
yes i know, accidentsmoth wrote:RONG FORAM
goes in mod/game discussion
what i mean is a building, if i let it make a peewee 1 part of it opens and starts making a peewee, if i make a hammer and a peewee 2 parts open, 3 peewee's , 3 parts open ect....KDR_11k wrote:Well, be more specific. Do you mean if one building can act as multiple factories? Only if you reimplement the factory stuff in Lua. Do you mean building one menu entry and getting a buunch of units? Certainly, SWIW does that.
what i mean is
I dont know why you'd want this though. Make more than one factory..?KDR_11k wrote:Only if you reimplement the factory stuff in Lua.
Generally a poor reason for a game mechanic.exdeath wrote:A reason to put this on training based rts games is that would be more realistic.
In real life it takes years to learn archery. In real life people dont appear from barracks, they are recruited from a population.In real life when you are on a school for example you dont need to wait for someone graduate to another person enter in the school and start studing. You can have many persons at the same school, at the same class, at the same time, with only 1 teacher in your class.
Dawn of War, SW:IW, at a stretch, Starcraft (zerg/scourge). In those, you order units as a group.There is any rts game where you can construct multiple units at the same time with only one unit?? I dont remember any rts with this.
unlike in most RTS games, the peasant worker unit is not just used for resource gathering and construction, but also for training into military units at training buildings. Thus, military buildings in Battle Realms are not used for making units, but for transforming and upgrading them.
Peasants are the only units the player can produce outright. Most of the buildings available are training structures where peasants are trained into a variety of other units. All the factions start off with 3 basic central training structures, which produce units along different paths of warfare, such as melee or ranged combat. In most cases, units can be trained at up to 3 structures to produce higher tiers of infantry.
The game is a lot of fun but it loses its edge later once you've built up an army and are just sending units on their way. It seems lacking something. Great graphics and units though.Another difference in unit generation is that peasants are produced automatically, at no cost. However, the rate at which new peasants are produced is inversely proportional to the current population of the player's army and proportional to the number of housing, or Peasant Huts, the player has built.
CarRepairer wrote: The game is a lot of fun but it loses its edge later once you've built up an army and are just sending units on their way. It seems lacking something. Great graphics and units though.
With traning based rts games i am talking about, rts games like age of empires, warcraft, command and conquer, cossacks european wars....That are games where the building that you use to build units is a training center like building, so when building a unit its like if someone was training in this building to become a warrior, or a archer, or a rifleman...Saktoth wrote:Generally a poor reason for a game mechanic.exdeath wrote:A reason to put this on training based rts games is that would be more realistic.
Its because in a rts game like age of empires, warcraft... the time is passing faster, that why the building units build so faster, and units are trained so faster. No one would make a rts where you would need to wait years to get a unit finished (trained). Another game that the ingame time is faster is the sims where 1 real life minute is 1 ingame hour.Saktoth wrote:In real life it takes years to learn archery. In real life people dont appear from barracks, they are recruited from a population.Exdeath wrote:In real life when you are on a school for example you dont need to wait for someone graduate to another person enter in the school and start studing. You can have many persons at the same school, at the same class, at the same time, with only 1 teacher in your class.
I mean without ordering units as a group.Saktoth wrote:Dawn of War, SW:IW, at a stretch, Starcraft (zerg/scourge). In those, you order units as a group.exdeath wrote:There is any rts game where you can construct multiple units at the same time with only one unit?? I dont remember any rts with this.
I'll get right onto making an RTS where it takes 10 years of real-time to train a unit, and another RTS with time-compression where it only takes 1 minute, but the units can teleport anywhere on the map instantaneously and the whole war lasts 14 seconds.exdeath wrote:There is another unrealistic thing in some rts games: Imagine that someone need 10 years training to become a archer and in a rts game you can build a archer in 1 minute. So 1 real-life minute = 10 ingame years. If after you finish this archer you choose them and you send a unit to some place, the distance that this unit will walk in 1 real life minutes is not the same distance that a soldier would walk in 10 real life years.