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Need help, new to making units for Spring.

Posted: 23 Jun 2008, 16:52
by lammas
So I have made a model.
Image
The goal is to have a plow like unit that could crush wrecks, small T1 units like Peewee, Flash, Jeffy etc. and DT. It should also be deployable as a radar. (the back opens up and a radar dish pops out, the unit cant move while radar is out.) The unit is unarmed.
My question: Is the UV mapping done right? Also need a guide what to do next.

Re: Need help, new to making units for Spring.

Posted: 23 Jun 2008, 17:08
by smoth
bad image link, use preview button before posting.

Re: Need help, new to making units for Spring.

Posted: 23 Jun 2008, 17:40
by [Krogoth86]
Well this all is possible - for that "plowing feature" you just have to check which movement class you gave / will give to it and make sure it has some crushstrength (you'll find the groups in the moveinfo.tdf)...

That extending of the radar dish and getting immobile all can be done in the unit's script but I don't know if you have any experience on that sector...

Re: Need help, new to making units for Spring.

Posted: 23 Jun 2008, 19:22
by lammas
[Krogoth86] wrote:Well this all is possible - for that "plowing feature" you just have to check which movement class you gave / will give to it and make sure it has some crushstrength (you'll find the groups in the moveinfo.tdf)...

That extending of the radar dish and getting immobile all can be done in the unit's script but I don't know if you have any experience on that sector...
100% no experience at all.

Re: Need help, new to making units for Spring.

Posted: 23 Jun 2008, 20:38
by Pxtl
Your UVMap needs work. Let me guess - nearly every rectangle is it's own, seperate object on the unwrapped map, right? It works better if contiguous regions on the model are wrapped by connected parts of the map. This way, when painting, you can paint the whole region instead of poly-by-poly.

Re: Need help, new to making units for Spring.

Posted: 23 Jun 2008, 21:31
by lammas
Pxtl wrote:Your UVMap needs work. Let me guess - nearly every rectangle is it's own, seperate object on the unwrapped map, right? It works better if contiguous regions on the model are wrapped by connected parts of the map. This way, when painting, you can paint the whole region instead of poly-by-poly.
ok thanks.
by the way- how do i texture my model? :)

Re: Need help, new to making units for Spring.

Posted: 23 Jun 2008, 22:11
by rattle
Without seeing the UV map I can't tell you anything.

Re: Need help, new to making units for Spring.

Posted: 23 Jun 2008, 22:26
by [Krogoth86]
lammas wrote:by the way- how do i texture my model? :)
You just take the UV-map to the 2D painting software of your choice and paint the texture. Now please don't ask how to do that - you can write entire books about texturing... :wink:

If you just want to know how to get that UV-map out of Wings (I think you're using it) I'd suggest you ask Google about it - there are tons of tutorials out there (although I think it worked via the Outliner but it's quite a while since I used wings). You'll also learn how to properly unwrap you model in those tuts...

Re: Need help, new to making units for Spring.

Posted: 23 Jun 2008, 22:30
by Hoi
lammas wrote:So I have made a model.
The goal is to have a plow like unit that could crush wrecks, small T1 units like Peewee, Flash, Jeffy etc. and DT. It should also be deployable as a radar. (the back opens up and a radar dish pops out, the unit cant move while radar is out.) The unit is unarmed.
My question: Is the UV mapping done right? Also need a guide what to do next.
you need to post the uvmap, http://spring.clan-sy.com/phpbb/viewtop ... =14&t=6015 just read it, this will explain what you need and what you need to do and this http://spring.clan-sy.com/phpbb/viewtop ... 14&t=13034 will also help you(especially the upspring part)

about the uvmap, i assume you know how to use wings remember ALL parts the you are going to animate need to be a seperate object

edit:my links failed

Re: Need help, new to making units for Spring.

Posted: 23 Jun 2008, 22:45
by Hoi
smoth wrote:bad image link, use preview button before posting.
no problems for me

Re: Need help, new to making units for Spring.

Posted: 23 Jun 2008, 22:50
by Erom
It's been fixed since that post.

Re: Need help, new to making units for Spring.

Posted: 23 Jun 2008, 23:03
by Hoi
Erom wrote:It's been fixed since that post.
ok:)

Re: Need help, new to making units for Spring.

Posted: 23 Jun 2008, 23:35
by lammas
Ok, i have managed to save my unit as a .s3o. what to do next?

Re: Need help, new to making units for Spring.

Posted: 24 Jun 2008, 00:14
by rattle
Practice UV mapping first, then painting.

Re: Need help, new to making units for Spring.

Posted: 24 Jun 2008, 00:26
by Neddie
I like the idea, I assume it is for an *A content package of some sort, or possibly CA?

Re: Need help, new to making units for Spring.

Posted: 30 Jun 2008, 19:18
by Gota
Is there actually a way of making a unit climb over wreckages?Like the spiders in OTA mods.

Re: Need help, new to making units for Spring.

Posted: 30 Jun 2008, 20:57
by Argh
The spiders would be very easy. Something like a bulldozer... not so much.