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How We Pressent The Spring Project

Posted: 18 Jun 2008, 10:46
by 123vtemp
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current quotes: 0

Re: How We Pressent The Spring Project

Posted: 18 Jun 2008, 10:46
by 123vtemp
We speak of different games for the Spring engine as mods. It would be better if they were referred to as games which use the Spring engine, and not Mods of Spring [It does not even sound right. Spring is an engine. A mod of an engine is not a game, it would be an engine].

Games of the Spring engine should be referred to as Games and not Mods. They really are games and not off shoots of a main game. SS4, PURE, EE, NOTA IW, SW, Gundam etc are all Games, some of which have reached a completed and playable state. When being Advertised to the public these Spring Games really should get more attention as games and not a mod.

Re: How We Pressent The Spring Project

Posted: 18 Jun 2008, 10:57
by Pressure Line
Thats is *precisely* what is supposed to be happening...

Lurk moar.

Re: How We Pressent The Spring Project

Posted: 18 Jun 2008, 10:59
by [Krogoth86]
Well things like P.U.R.E. or IW in fact already ARE promoted as games (because they are). The reason why Spring seems to be all about mods most certainly are the different TA modifications which have lika a 95% responsibility for Springs popularity (and I'm actually saying this the positive way :wink: )...

This all also was the reason to rename the "Mods" section into "Games and mods"...

Re: How We Pressent The Spring Project

Posted: 18 Jun 2008, 11:30
by AF
IIRC theres a blogpost about this on darkstars. Unless Im cofnusing that with a forum post and I mean the mod tags blogpost.