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flash tower defense game to play until tauerdfinz is released
Posted: 15 Jun 2008, 20:23
by Hoi
k.haos_girl wrote:oh ty krog :D
but this sux!
release it nao!
plz
just wait, play
http://www.towerdefence.net/games-24-Onslaught.php till its out, its cool:)
Re: Tower Defense thread.
Posted: 16 Jun 2008, 00:48
by Sleksa
im at wave 405, the creeps are dying instantly to 20+ fully upped railguns and fusions ~~
Re: Tower Defense thread.
Posted: 16 Jun 2008, 17:18
by Hoi
Sleksa wrote:
im at wave 405, the creeps are dying instantly to 20+ fully upped railguns and fusions ~~
wd:)
Re: Tower Defense thread.
Posted: 16 Jun 2008, 23:27
by Sleksa
it died to wave 800 overnight , but my cannons held out for 450 waves alone ~~
Re: Tower Defense thread.
Posted: 16 Jun 2008, 23:49
by Hoi
Sleksa wrote:it died to wave 800 overnight , but my cannons held out for 450 waves alone ~~
nice, i made it to wave 1000, its easy when you make your own map that has a long route but close to the cannons, have you tried the combos?
Re: Tower Defense thread.
Posted: 16 Jun 2008, 23:59
by smoth
could a moderator please split off this sidetrack.
Re: flash tower defense game to play until tauerdfinz is release
Posted: 17 Jun 2008, 19:33
by Erom
I generally am unimpressed by TD's that have specified paths for the creeps. I mean, come on, the clever implementation of A* pathfinding is the real programming challenge, the rest is just content.
http://www.handdrawngames.com/DesktopTD/Game.asp
Play that one.
Re: Tower Defense thread.
Posted: 18 Jun 2008, 11:57
by Saktoth
Sleksa wrote:
im at wave 405, the creeps are dying instantly to 20+ fully upped railguns and fusions ~~
What skill level are you playing on? Or did you just make a haxxy map?
Re: Tower Defense thread.
Posted: 18 Jun 2008, 12:11
by Sleksa
Saktoth wrote:Sleksa wrote:
im at wave 405, the creeps are dying instantly to 20+ fully upped railguns and fusions ~~
What skill level are you playing on? Or did you just make a haxxy map?
hard (extreme had a lock icon =( ) also the map was the straight line one.
you just start with a lazer, upgrade it till it max out, and then put lots of tazers next to it until the creeps become practically immobile and then more and more lasers and big damage and attack speed next to them followed by some cannons/missiles for mines followed by lots and lots of railguns ~~
Re: flash tower defense game to play until tauerdfinz is release
Posted: 18 Jun 2008, 15:21
by Elkvis
this is so stupid.
Mine crashed at about level 390. Preventing me from getting an income, so I just left running in the background.
Its now up to 500, no creaps are getting past the first few inches of the map.
no game should progress so easily without user input.
Re: flash tower defense game to play until tauerdfinz is release
Posted: 18 Jun 2008, 17:36
by KDR_11k
Progress Quest!
Re: flash tower defense game to play until tauerdfinz is release
Posted: 18 Jun 2008, 19:10
by Teutooni
Such a silly game that onslaught... I'm at wave 1001 and can call in 30+ waves at a time and just slaughter them all. Anyway, it's getting so slow I think I'm gona ragequit and go extreme.

Re: flash tower defense game to play until tauerdfinz is release
Posted: 18 Jun 2008, 19:36
by Guessmyname
I can't beat wave 44 on Easy

Re: flash tower defense game to play until tauerdfinz is release
Posted: 18 Jun 2008, 19:53
by SinbadEV
KDR_11k wrote:Progress Quest!
Hey! I remember PQ!
I Just did a search of the back-ups I made when I upgraded my computer and found the save file for my
Level 63 Half Halfling Runeloremaster Rufiouse Evans and downloaded the latest client and it was compatible!
So I'm back in the game again for now, anyone else play?
Re: flash tower defense game to play until tauerdfinz is release
Posted: 19 Jun 2008, 11:20
by KingRaptor
Did the game suddenly become much more difficult recently, or do I just suck for not being able to beat wave 40 on Hard?
I'm trying to win by maxing out the damage and then upgrading the RoF on a laser tower, but those critters gain HP faster than my upgrades can keep up. What build order do you guys use?
Re: flash tower defense game to play until tauerdfinz is release
Posted: 19 Jun 2008, 18:35
by Elkvis
on your first tower, alternate your upgrade from damage and Rof, becuase you are really interested in dps. Upgrade which ever one offers the larger increase (the larger yellow margin).
also, once you get 1 laser and 2 Tasers max'd out, start building combo set-ups, cause they are made of pure win.
except for black holes, they suck up all your mines and circling missiles, and then give you no money for the creeps the kill. Annoying.
Re: flash tower defense game to play until tauerdfinz is release
Posted: 19 Jun 2008, 21:31
by Cabbage
SinbadEV wrote:KDR_11k wrote:Progress Quest!
Hey! I remember PQ!
I Just did a search of the back-ups I made when I upgraded my computer and found the save file for my
Level 63 Half Halfling Runeloremaster Rufiouse Evans and downloaded the latest client and it was compatible!
So I'm back in the game again for now, anyone else play?
I have a level 17 battle-finch shiv-knight which i started when i got this comp, but quickly stopped playing when i realised how long it would take to match my old char
