Helper AI
Posted: 10 Jun 2008, 10:01
Given that its possible to play Spring with two controllers sharing an ID (and thus a starting commander), is it possible to build an AI that depends on a human giving it top-level orders while itself micromanages units.
I'm thinking something like this:
Human: *Designate polygon area as safe for economic development*
AI: *Sends con units to build extractors and power plants*
Human: *Conserve units and don't attack*
AI: *does not attack, uses units to defend*
Human: *Launch attack following designated path X*
AI: Moves spare offensive units not used in defense to attack according to said path.
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That way, AIs don't have to worry about strategy as the human handles it. And humans can let the AI manage everything for them and simply play on max zoom after the initial economy is built.
I'm thinking something like this:
Human: *Designate polygon area as safe for economic development*
AI: *Sends con units to build extractors and power plants*
Human: *Conserve units and don't attack*
AI: *does not attack, uses units to defend*
Human: *Launch attack following designated path X*
AI: Moves spare offensive units not used in defense to attack according to said path.
-------------
That way, AIs don't have to worry about strategy as the human handles it. And humans can let the AI manage everything for them and simply play on max zoom after the initial economy is built.