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CORE Pillager +1
Posted: 07 Jun 2008, 23:54
by MR.D
Here is the start on the Pillager LVL-2 Artillery truck with what I have finished so far.
Still working on the cannon and pivot area so there will be alot of change in this area before the final model, but the general shapes are pretty much done.
I'm trying to setup the turret, so that it can easily aim for high trajectory shots as well, and to have the main cannon tall enough not to clip into the body while aiming high.
So far at 1056 triangles w/ wheelcaps hidden.
*BA/OTA ingame model*

*My remodel*

Re: CORE Pillager +1
Posted: 08 Jun 2008, 01:51
by Neddie
Looking good!
Re: CORE Pillager +1
Posted: 08 Jun 2008, 02:42
by Warlord Zsinj
You've done this quite nicely. Make sure it can kickback without clipping through the base while firing at a high trajectory!
I think the gun mounting is excellent. There's not many areas that this could be improved, but if I was to suggest one, I'd say that the way the semi-circular things that hold up the main gun are attached to the chassis could be made more interesting.
Re: CORE Pillager +1
Posted: 08 Jun 2008, 17:02
by Wolf-In-Exile
I see some XM307 inspiration there.
Looks good in any case, can't wait to see it texxed.
Re: CORE Pillager +1
Posted: 08 Jun 2008, 19:18
by MR.D
Actually, this was my design reference
On the Muppet show, he would blow his trumpet, couldn't find a pic of it tho.

and this

Re: CORE Pillager +1
Posted: 08 Jun 2008, 19:20
by Tribulexrenamed
Fabulous
When are you making arm units? Why waste your time on core?
I hate to blow up such beautiful units with spiders and gremlins and general Arm awesomeness.
Re: CORE Pillager +1
Posted: 08 Jun 2008, 19:26
by MR.D
Tribulex wrote:
When are you making arm units? Why waste your time on core?
Because I love CORE

I'll work on some ARM units once LVL-2 vehicles are done.
Re: CORE Pillager +1
Posted: 08 Jun 2008, 19:41
by Wolf-In-Exile
Re: CORE Pillager +1
Posted: 08 Jun 2008, 20:00
by MR.D
Is that H&K?
Never seen it before, looks cool tho.
Re: CORE Pillager +1
Posted: 08 Jun 2008, 20:19
by Wolf-In-Exile
It was developed by General Dynamics Armament actually, but funding was cut last year so its fate is just as uncertain as the XM8. Which is a shame, as it looks like a pretty badass weapon.
Here's the XM307 in
Future Weapons.
Re: CORE Pillager +1
Posted: 08 Jun 2008, 20:28
by Machiosabre
this is the worst gonzo model I've ever seen, it looks more like an artillery piece.
Re: CORE Pillager +1
Posted: 08 Jun 2008, 21:42
by Falcrum
Good work Mr.D =) Good... =)
Re: CORE Pillager +1
Posted: 09 Jun 2008, 05:04
by MR.D
Turret area is now finished, and some tweaks to scale and general cleanup done too.
I widened the skirts/tracks and main chase, raised the turret and gun so it can elevate +70 degrees for high trajectory shots without clipping as the rear breech moves, the guns rear section can rotate cleanly to 90 at dead vertical, but not with the breech opened during firing.
The round Wheelcaps are just markers for now untill I make the planes + alpha.
I'm going to start unwrapping it unless there is anything else that needs attention.
Final Triangle count is 1146.

Re: CORE Pillager +1
Posted: 09 Jun 2008, 07:25
by Saktoth
Looks more like an anni/bertha now, doesnt XTA just let the model clip because the model was never designed to fire at high traj anyway?
Re: CORE Pillager +1
Posted: 09 Jun 2008, 07:48
by smoth
well it is part of the unit now.
Re: CORE Pillager +1
Posted: 09 Jun 2008, 09:31
by REVENGE
I wish the gun itself could look more like the Intimidator, like how the Tremor has a mini Buzzsaw on its back.
Re: CORE Pillager +1
Posted: 09 Jun 2008, 10:36
by MR.D
Well if its going to function like most Battle Tanks do, and fire straight into the enemy.
Changing it from being a death from above ballistic artillery to a more straight firing unit, I can just drop the gun down lower, then it will look more "tank like" and less like a Bertha.
Its an easy fix, and just to give it a standard 45+ fire angle like I did on all the other tanks.
I took it as another Core vs ARM difference, as the Luger is built to pivot with all its weight on the rear of the gun as a Lever when the cannon raises, and the weight of the Pillager's cannon is balanced in the middle.
I went for functionality though so it can support any mod, using lower Line of sight aiming, or Ballistic high trajectory and not clip into itself on either.
It's not like the game cares if the model is clipping into itself

, but I'm picky like that, so I fixed it as such

Re: CORE Pillager +1
Posted: 09 Jun 2008, 13:43
by Elkvis
This model lacks something. I though that when i first saw it, and its taken a few days to work it out.
The shape lacks character. There is no sense of the personality MrD has bestowed on his other models. Its a great looking model. But, but it does not make me feel anything. Its empty. There is no sense of a living object.
A think chassis and a gun. That's all is and needs to be, but I think for the above reasons it misses the mark set by his other models.
It needs a head, and a face, In purely abstract terms. Have a look at the other models, they have this in some form. This, this is missing it.
Re: CORE Pillager +1
Posted: 09 Jun 2008, 14:18
by Gota
Dude ts to streight.
Lean it back a bit to form a Z shape.
Re: CORE Pillager +1
Posted: 09 Jun 2008, 14:20
by Saktoth
smoth wrote:well it is part of the unit now.
Only in XTA.