Naval Sim mod - can has want?
Posted: 29 May 2008, 21:39
oh hai!
I've been thinking about realising my own game ideas for some years now and having recently discovered spring (hai, I'm new here etc.) almost simultaneously (!!1) to playing with the thought of making a very Simulation-Like Naval game I thought I'd take a shot and ask if anyone would be intrested developing it with me or even to play it for that matter before my squirrel sized attentionspan inflates the ball before I can get it rolling.
The game I have in mind would be somewhat like the Harpoon series - just without the tremendous amount of fail when it comes to usabillity, bugs, gameplay and the like. For those of you who don't know the Harpoon series, which for your mental sake I sincerely hope, here a summary:
Basically you see everything from a tactical scale of quite epic proportions (e.g. all of north Atlantic) and you command carriergroups and their aircraft, subs, destroyers, sometimes airfields and you're given realistic scenarios where you need to attack positions/ships, search for subs etc. Everything takes place in realtime (fast forward yes please); everything trimmed to realism which ranges from setting depths for subs, speed for ships/subs/aircraft, selecting armaments, selecting munitions, having a fuel system, having realistic combat behavior to getting messages from your Officers (you're the Admiral... I suppose). The latter makes up alot of the games athmosphere which is probably the only reason I like it. Theres just a little something about hearing "Vampire! Vampire! Vampire!" whenever a enemy missle is detected.
My idea for a Naval Sim for Spring was to take all the good bits from Harpoon, add Silent Hunter 3 - like action cameras and actually beeing able to zoom in from the epic scale to your units beeing able to see things like launches, hits and take-offs.
Now however to the actual point of this post; a few questions I'd like opinions on:
- Does the concept exceed the mod scale, requiring major alterations the the actual engine (I'm not THAT afraid of this... maybe I should be)
- are epic map scales even realisable in Spring (see above)
- are people intrested in creating such a game
- is it worth putting up with the warfare nerds (I don't use this term lightly as I personally see it as an insult) flaming and crying about every inaccuary based on their totally not biased views ("A F15 could shoot down 10 russian jets easily1!!1!")
some clarifications:
- Yes I realise this post probably sounds like a standard "omg my idea is soooo awesome someone develop with me but I cant code model skin or think for myself, kthx!", but while I admit sucking at both modelling and skinning the only thing I exceed in is studying software engineering.
- Yes I realise the concept could hardly be farther from beeing a actual Multiplayer game or beeing a RTS in the sense of TA
- Of course it's a rough concept, requiring and anticipating construcive ideas (edit)
I've been thinking about realising my own game ideas for some years now and having recently discovered spring (hai, I'm new here etc.) almost simultaneously (!!1) to playing with the thought of making a very Simulation-Like Naval game I thought I'd take a shot and ask if anyone would be intrested developing it with me or even to play it for that matter before my squirrel sized attentionspan inflates the ball before I can get it rolling.
The game I have in mind would be somewhat like the Harpoon series - just without the tremendous amount of fail when it comes to usabillity, bugs, gameplay and the like. For those of you who don't know the Harpoon series, which for your mental sake I sincerely hope, here a summary:
Basically you see everything from a tactical scale of quite epic proportions (e.g. all of north Atlantic) and you command carriergroups and their aircraft, subs, destroyers, sometimes airfields and you're given realistic scenarios where you need to attack positions/ships, search for subs etc. Everything takes place in realtime (fast forward yes please); everything trimmed to realism which ranges from setting depths for subs, speed for ships/subs/aircraft, selecting armaments, selecting munitions, having a fuel system, having realistic combat behavior to getting messages from your Officers (you're the Admiral... I suppose). The latter makes up alot of the games athmosphere which is probably the only reason I like it. Theres just a little something about hearing "Vampire! Vampire! Vampire!" whenever a enemy missle is detected.
My idea for a Naval Sim for Spring was to take all the good bits from Harpoon, add Silent Hunter 3 - like action cameras and actually beeing able to zoom in from the epic scale to your units beeing able to see things like launches, hits and take-offs.
Now however to the actual point of this post; a few questions I'd like opinions on:
- Does the concept exceed the mod scale, requiring major alterations the the actual engine (I'm not THAT afraid of this... maybe I should be)
- are epic map scales even realisable in Spring (see above)
- are people intrested in creating such a game
- is it worth putting up with the warfare nerds (I don't use this term lightly as I personally see it as an insult) flaming and crying about every inaccuary based on their totally not biased views ("A F15 could shoot down 10 russian jets easily1!!1!")
some clarifications:
- Yes I realise this post probably sounds like a standard "omg my idea is soooo awesome someone develop with me but I cant code model skin or think for myself, kthx!", but while I admit sucking at both modelling and skinning the only thing I exceed in is studying software engineering.
- Yes I realise the concept could hardly be farther from beeing a actual Multiplayer game or beeing a RTS in the sense of TA
- Of course it's a rough concept, requiring and anticipating construcive ideas (edit)