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New Map - LLTAComplexV2

Posted: 15 May 2008, 22:03
by SirArtturi
Hello,

Here is my new map LLTAComplexV1 !
Please take a look to it and give your opininon for further development.

Map is made for mod called LLTA from LordLemmi's request to make a map for his mod. However and unfortunately his mod is not ready yet and i wanted move on so I relesed the map.

Map holds players up to 16.
Trees by SpikedHelmet Rocks by NOiZE
Made using GIMP, BRYCE, L3DT, mother's map compiler

Download it from here:
http://spring.jobjol.nl/show_file.php?id=1023
*Update version 2*

Minimap

Image

More screens later...

Image

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Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 00:17
by Warlord Zsinj
Interesting map. Castle-type maps seem to be incredibly popular. I quite like the concept of this map, and it has been executed quite well.

I won't comment on balance, only visuals:

- lighting is interesting
- I don't think the trees suit the ground texture. This could stem partially from the fact that you have shadows off.
- Maybe try using the rocks from desert triad?
- too symmetrical! symmetrical maps are a cop-out, especially ones that are almost a pure mirror like this one! Keep the bunkers symmetrical, sure, but you can play with the hills a lot more
- I think the castle area could use more interesting texture approach; it seems a little flat. The warning stripes don't really sit well as something you would typically be putting around the border of a fortress...
- it seems like the resolution of the map bitmap needs to be increased; possibly doubled. Does this make the filesize unmanageable? [edit: sorry, I was in s3o mode for a second. Obviously this isn't possible]

Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 00:18
by smoth
I love yo... erm nice map, I like it a lot!

Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 00:26
by LordLemmi
Yeah it´s a great map i love it too :) we will fight my mod later on that xD hehe

Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 00:27
by Argh
Looks pretty sexy. I'll take a look and see how it plays with P.U.R.E. tonight...

Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 00:46
by Peet
Looks nice'n'porcy :)

Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 02:15
by SirArtturi
Warlord Zsinj wrote: I won't comment on balance, only visuals:
- too symmetrical! symmetrical maps are a cop-out, especially ones that are almost a pure mirror like this one! Keep the bunkers symmetrical, sure, but you can play with the hills a lot more
- I think the castle area could use more interesting texture approach; it seems a little flat. The warning stripes don't really sit well as something you would typically be putting around the border of a fortress...
- it seems like the resolution of the map bitmap needs to be increased; possibly doubled. Does this make the filesize unmanageable? [edit: sorry, I was in s3o mode for a second. Obviously this isn't possible]
I think these are issues that im not going to modify anymore. Making new heights would mean making new textures. As also, adding more textures would mean more work by hand.

Id like to concentrate on gameplay now since textures and heights are already made.

resolution of the bitmap in some areas are poor but that will stay also.
These points however have been noted for future map designs.

Whats interesting in lightning ?

The key issue for the next version is the problem with tree features. Tech1 units are not able to pass over them and they have to evade the features, unlike in regular trees units can just go over.
How they could be passed over ?

Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 02:55
by lurker
I think crushstrength is based on mass based on metal? If the trees already have 0 metal, then get LordLemmi to bump the crushstrength of the units a bit.

Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 03:11
by 1v0ry_k1ng
Peet wrote:Looks nice'n'porcy

Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 03:34
by Gnomre
lurker wrote:I think crushstrength is based on mass based on metal? If the trees already have 0 metal, then get LordLemmi to bump the crushstrength of the units a bit.
viewtopic.php?f=21&t=14260

Seriously why does no one know this tag already exists

Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 03:52
by Tribulexrenamed
Bryce + L3DT? This man has the tools!

Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 10:13
by aGorm
Seriously why does no one know this tag already exists
Because it was never in any of the change logs... :roll: or not that I saw anyway.

aGorm

Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 12:45
by Peet
aGorm wrote:
Seriously why does no one know this tag already exists
Because it was never in any of the change logs... :roll: or not that I saw anyway.

aGorm
It hasn't been in the changelog because it's been there for all eternity :P

Re: New Map - LLTAComplexV2

Posted: 16 May 2008, 18:49
by Tribulexrenamed
Therefore it is not a change.

God said "Let there be Spring," and then there was Spring. I bet you didnt know that, because that was not in the change log either.

This map has good geo placement for core geo cannons.

Re: New Map - LLTAComplexV2

Posted: 17 May 2008, 02:54
by MR.D
I have a strong dislike of maps that don't allow for, or really require expansion..

All you gotta do to keep the other guy from getting metal is put a guardian up on one of those tall sections, and nobody can even attack eachother..

Re: New Map - LLTAComplexV2

Posted: 17 May 2008, 10:43
by Argh
Played it with P.U.R.E. and 3 AIs... it's sweet, and actually isn't too bad as a porc-fest, there are always multiple flanks to cover, and the starting resources make it go really fast. Nice map.

Re: New Map - LLTAComplexV2

Posted: 17 May 2008, 14:27
by SirArtturi
Yes It's a porcy but that is intentional. Some people like, some not.

Re: New Map - LLTAComplexV2

Posted: 17 May 2008, 21:53
by Peet
SirArtturi wrote:Yes It's a porcy but that is intentional. Some people like, some not.
Yep :-)

Re: New Map - LLTAComplexV2

Posted: 17 May 2008, 23:36
by Neddie
Peet wrote:
SirArtturi wrote:Yes It's a porcy but that is intentional. Some people like, some not.
Yep :-)
Simbaes?