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building turning.
Posted: 11 May 2008, 11:30
by Gota
I would like to be able to rotate buildings with the mouse.
Re: building turning.
Posted: 11 May 2008, 12:10
by ironized
hmm, n+mouse movement suites me..
and my g9 with a button bound to n
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
^^^ was my mouse
Re: building turning.
Posted: 11 May 2008, 16:30
by Tobi
edited your post to unbreak forum (less n's)
Re: building turning.
Posted: 11 May 2008, 19:11
by Tribulexrenamed
There is a free thing called X-Mouse button control that does app specific commands for each of 5 buttons on a mouse.
Re: building turning.
Posted: 11 May 2008, 19:27
by SinbadEV
I thought what he was saying is a widget with a picture of a compass and you can click it to determine direction.
Re: building turning.
Posted: 11 May 2008, 19:54
by url_00
SinbadEV wrote:I thought what he was saying is a widget with a picture of a compass and you can click it to determine direction.
I thought this as well...
Re: building turning.
Posted: 11 May 2008, 20:31
by Gota
Best way would be when u place ur building u hold the button and move the mouse to the direction u wantur building to face.
That is the fastest and thus the best way.
Re: building turning.
Posted: 12 May 2008, 08:24
by ironized
im happy that had the right idea..
Re: building turning.
Posted: 12 May 2008, 09:16
by Neddie
So, instead of tapping a button to turn it through the cardinal directions, you hold another button plus the click, since holding the click will draw a line, and rotate the building manually...
That makes no sense. I have carpal tunnel and I prefer tapping a key between one and three times to reorient over that. It hurts to type and I still think the current method is better than your suggestion.
Re: building turning.
Posted: 12 May 2008, 09:56
by ironized
nonono, your totally wrong :'(
its just a button + mouse movement, ie move mouse left, get rotate left, move mouse tight get buildign facing right
move mouse forward you get building faceing forward, although north south east west..
Re: building turning.
Posted: 12 May 2008, 10:31
by Neddie
That would require recoding the current behaviour where click plus movement drag defines a line, or even a box with the aid of modifiers.
Re: building turning.
Posted: 12 May 2008, 12:10
by Gota
It only defines a line if u also press shift.
ts just the most intuitive way.
Re: building turning.
Posted: 12 May 2008, 18:22
by AF
But that sort of falls apart when your trying to issues command queues.
Re: building turning.
Posted: 12 May 2008, 22:46
by Neddie
Uh, you just click, hold and pull. Instant line.
Re: building turning.
Posted: 13 May 2008, 08:31
by ironized
but this has 'n' as well...
Re: building turning.
Posted: 13 May 2008, 18:03
by Tribulexrenamed
The current spring interface is shit. It needs to be trashed in favor of a completely voice activated and gesture based system. There should be more menus, and funny things to look at on the screen like compasses, and the mouse trail widget should be enabled by default.
Re: building turning.
Posted: 21 May 2008, 18:43
by Rubenes
Tribulex wrote:The current spring interface is shit. It needs to be trashed in favor of a completely voice activated and gesture based system. There should be more menus, and funny things to look at on the screen like compasses, and the mouse trail widget should be enabled by default.
Go play Darwinia now.