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maping [hard maps]

Posted: 11 May 2008, 07:41
by ironized
i was thinking to day, how this map i am working on, would benifit from softness in some places, and not in others,

thats why i suggest a hardness map that works in the same kind of way a metal map works, and coloured [soft as possible] white [hard as possible] and places with red would be default.

this would allow for say, semi metal maps, that would have metal thats not deformable, and the dirt would be


i can imagine this would hurt the cpu quite alot, but i think it is still worth considering.

Re: maping [hard maps]

Posted: 11 May 2008, 08:08
by KDR_11k
Already possible, use the typemap.

Re: maping [hard maps]

Posted: 11 May 2008, 08:59
by ironized
oooh. still learnign to map >.<