Detail textures
Posted: 07 May 2008, 14:05
I have some questions about the detail texture, as I am quite bored of springs default one, and I think there are many better ones around.
I think the default detailtex was 256*256, and that looks fine on a decent enough zoom level, but I would like to add some 512 and 1024 width detail textures, and it is possible to add them in the .smd file, and the engine even renders it correctly, but i would like some control over what resolution the detail map is rendered.
At the moment a detail map tile is approximately 6*6 (not exactly 6*6 for some reason...) pixels on the heightmap, I would like to increase this to 8*8 or even 16*16.
Also, is there any way to up the render threshold on it? As it would be nice if I could start rendering it earlier.
Can multiple detail textures be assigned to a map, based on, for example the typemap?
I think the default detailtex was 256*256, and that looks fine on a decent enough zoom level, but I would like to add some 512 and 1024 width detail textures, and it is possible to add them in the .smd file, and the engine even renders it correctly, but i would like some control over what resolution the detail map is rendered.
At the moment a detail map tile is approximately 6*6 (not exactly 6*6 for some reason...) pixels on the heightmap, I would like to increase this to 8*8 or even 16*16.
Also, is there any way to up the render threshold on it? As it would be nice if I could start rendering it earlier.
Can multiple detail textures be assigned to a map, based on, for example the typemap?