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Integrated VOIP Support (Team Based)

Posted: 06 May 2008, 07:55
by mecha
its probably been mentioned before but its sheer coolness means it deserves another going at. There's plenty of open source platforms we could tie it into. Here's one list I found here

Imagine if we had team channels and a broadcast channel (similar to squadlevel/commander comms in project reality)(I think world in conflict has it too).

Who knows I haven't played for a while so it may have already been incorporated into the svn build :?:

Re: Integrated VOIP Support (Team Based)

Posted: 06 May 2008, 09:48
by koshi
the last discussion was 6 months ago: viewtopic.php?f=12&t=12516

and no it's not in svn

Re: Integrated VOIP Support (Team Based)

Posted: 06 May 2008, 18:30
by Forboding Angel
This seriously needs to get done. There is no question about that.

Why is it that devs don't get into it? :?

Re: Integrated VOIP Support (Team Based)

Posted: 06 May 2008, 18:38
by imbaczek
I think that the lobby is a better place for any voice comm to live. It'd a) allow people to talk in pregame and b) wouldn't require hacking spring to support even more multithreading (all this voice encoding has a cost.)

Re: Integrated VOIP Support (Team Based)

Posted: 06 May 2008, 18:43
by Forboding Angel
THat would be fine by me, most definitely.

Re: Integrated VOIP Support (Team Based)

Posted: 06 May 2008, 21:13
by rattle
Neg, use any of the free voip programs.

Re: Integrated VOIP Support (Team Based)

Posted: 06 May 2008, 23:02
by Neddie
Licho may be working on something of this sort.

Re: Integrated VOIP Support (Team Based)

Posted: 06 May 2008, 23:02
by Forboding Angel
rattle wrote:Neg, use any of the free voip programs.
Do I have to explain to you why this fails?

:roll:

Use ur noodle.

@neddie, YAY!

Re: Integrated VOIP Support (Team Based)

Posted: 06 May 2008, 23:14
by smoth
dicks etc

Re: Integrated VOIP Support (Team Based)

Posted: 06 May 2008, 23:41
by Forboding Angel
Actually I was talking about what rattle said.

3rd party programs won't make the members in the game be in the same room, 3rd party software won't separate by team.

Joe schmoe has no idea of how to use teamspeak etc, join channels etc etc, if he is even aware that voip software like that existed in the first place.

Re: Integrated VOIP Support (Team Based)

Posted: 07 May 2008, 13:09
by ironized
yeah i believe this is good, as long as there is a mute button

and the voip thing automatically makes all high pitched otnes, not high pitched..

Re: Integrated VOIP Support (Team Based)

Posted: 07 May 2008, 20:15
by bobthedinosaur
why not do it externally?

Re: Integrated VOIP Support (Team Based)

Posted: 07 May 2008, 20:56
by Pxtl
Well, Mumble seems to work okay - how hard would it be to roll into Spring, with the host hosting one room for each team?

Re: Integrated VOIP Support (Team Based)

Posted: 07 May 2008, 21:53
by Forboding Angel
bobthedinosaur wrote:why not do it externally?
3rd party programs won't make the members in the game be in the same room, 3rd party software won't separate by team.

Joe schmoe has no idea of how to use teamspeak etc, join channels etc etc, if he is even aware that voip software like that existed in the first place.

Re: Integrated VOIP Support (Team Based)

Posted: 08 May 2008, 19:11
by rattle
Well if Licho is (or was) already working on this, then it's fine. Just that dedicating extra work on this seems superfluos to me because it works fine already.

So about your Joe Schmoe argument... it reminds me of escalators in a fitness center.

Re: Integrated VOIP Support (Team Based)

Posted: 16 May 2008, 10:00
by MR.D
In game VOIP = total win

GUI Team side player list with a mute button for specifically muting annoying people = absolutely necessary.

Hope this gets in, it could make coordination and teamwork so much better.

Re: Integrated VOIP Support (Team Based)

Posted: 16 May 2008, 11:32
by Monkwarrior
I agree, it would be a nice-to-have.

Monk.

Re: Integrated VOIP Support (Team Based)

Posted: 16 May 2008, 11:36
by tombom
already exists, check newest cadownloader

Re: Integrated VOIP Support (Team Based)

Posted: 16 May 2008, 20:50
by Tribulexrenamed
It would be completely awesome to have this interfaced into the game itself, so you could control the VOIP program from ingame, and see who was talking.

Re: Integrated VOIP Support (Team Based)

Posted: 19 May 2008, 16:14
by Das Bruce
Monkwarrior wrote:I agree, it would be a nice-to-have.

Monk.
Doesn't count, gtfo.