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Core Instigator +1 RE-worked
Posted: 05 May 2008, 07:48
by MR.D
Well I started on the rework on the badly needed Instigator tank.
With the skin toutchups I've done for the other models, the Gator and Slasher are the 2 that I felt really needed some reworking.
I've redone the entire UVW map and remodeled a few parts, widened the tracks and skirts, added in an actual pivoting Barrel, fixed the track animation and added in rotating wheel caps instead of just doing them via texture for what I will be a much smoother and better looking animation.
This is what i have so far, the Track skirts, and a few other small places are still unfinished, but overall its about 80% done.
Mostly its just a cleaner result, and not much has really changed as far as the style of how I did the original, to keep it blended in amongst the rest of my other models.
** old **

** new **

Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 07:56
by Warlord Zsinj
tbh while I agree those earlier ones aren't up to the quality of your later ones, they're still heads and shoulders better then the 3do models. I think your time would be better invested for the project in redoing 3do units first and foremost, and looking at redoing these ones later.
That being said, it is looking better. The turret treatment at the back is looking a bit like a cheap soviet tank though, IMO.
Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 08:39
by MR.D
Well tbh, I had planned on doing the CROC, or the Diplomat before this, but there have been alot of gripes about the Gator since I started releasing more models, and it tops my list of things to do after all that.
It being the staple unit for T1 vehicle combat, I felt it was overdue.
Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 08:45
by HeavyLancer
MR.D wrote:Well tbh, I had planned on doing the CROC, or the Diplomat before this
Do the diplomat or pillager next please, they are used a lot more than the Croc.

Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 13:41
by [Krogoth86]
Well I think all you have to show us is a comparison between your first one and the new version shown ingame at a distance...

Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 14:45
by MDV
Very beautiful! But old is beautiful too.)
Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 15:16
by Otherside
imo slasher was fine but yeh gator needed some work cos it became dull and hard to see (altho the initial gator was awesome)
im really liking new gator keep up the good work :]
Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 15:33
by Saktoth
The pivot on the turret is something thats irked me, glad you're fixing this. Keep up the good work.
Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 17:16
by Gota
Looking great.
I suggest putting team color on the barrel.
Team color placement is very important yet it is again and again being placed in the wrong places.
Team color can help identify units by enhancing the units unique chasis form maybe put more thought into team color placement.
Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 17:49
by Abaddon
Too wide and massive. It must be light raider, not heavy assault. This is model of Raider, not of Instigator.
Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 17:56
by Otherside
Abaddon wrote:Too wide and massive. It must be light raider, not heavy assault. This is model of Raider, not of Instigator.
no this is the raider
how can u tell its to wide if u havent seen it next to raider...
ingame gator is half the size
Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 18:03
by Machiosabre
I don't think he means the actual size, just that it's more square now, and less...fast-lookin, because of it.
Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 18:04
by Guessmyname
Abaddon wrote:Too wide and massive. It must be light raider, not heavy assault. This is model of Raider, not of Instigator.
Um... actually it
is the Instigator. The Raider model is posted elsewhere (see Gota's post above)
Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 18:04
by Saktoth
This is why we renamed it to the Ravager in CA... cuz the Gator is a Raider tank.
Gota wrote:Looking great.
I suggest putting team color on the barrel.
Team color placement is very important yet it is again and again being placed in the wrong places.
The barrel is too small a detail for teamcolour, teamcolour needs to be in large flat blocks to be visible at range. The treadcovers would be better.
Re: Core Instigator +1 RE-worked
Posted: 05 May 2008, 18:26
by Noruas
DO the Dragon Egg

Re: Core Instigator +1 RE-worked
Posted: 07 May 2008, 01:43
by MR.D
Finished
Here is the zip file for viewing in upspring with Teamcolor and reflection/glow working.
Wait for Rattle to update the script for the new model in the main thread before trying to put this ingame.
*zip contents*
corgator.S3O (spring game model, unscripted)
corgator_1.dds (1024x1024 master)
corgator_1_512.dds (512 game texture)
corgator_2.dds (1024x1024 master)
corgator_2_512.dds (512 game texture)
********************************************
http://www.mrd.str8-6.com/files/Gator_new.zip
********************************************
New renders in the first post.
I'm pretty happy with the results, and the teamcolor areas should be plenty visible, just remember that this is a very small unit ingame compared to the other units so it won't be eye popping teamcolor unless I coat the entire model with it.
Re: Core Instigator +1 RE-worked
Posted: 07 May 2008, 02:11
by Gota
Not only on the barrel but if the barrel was to be covered in team color its characteristic movement might have helped players to identify the gator easier.
Is it possible to make team color glow?
Re: Core Instigator +1 RE-worked
Posted: 07 May 2008, 02:14
by rattle
Glow washes colors so it's not a good idea.
Re: Core Instigator +1 RE-worked
Posted: 07 May 2008, 03:06
by Warlord Zsinj
Very nice, but I think the bevelled shapes on the sides of the main body (near where the body connects to the tracks) look lazy. They aren't really adding to the model, and don't look like anything in particular except for random plate noise - but they are way too big to warrant a simple bevelled treatment.
Re: Core Instigator +1 RE-worked
Posted: 07 May 2008, 04:37
by MR.D
There isn't anything important on that area because the size of the unit, and the range of which it will be seen will wash any details that I put there, so I stuck the teamcolor area there instead.