Aircraft wreckages
Posted: 27 Apr 2008, 03:23
Can it be done?
It needs to be able to be tied smoothly into aircraft crashing - so that a plane that goes into a tailspin and crashes into the ground produces the wreckage at that crash point.
Wreckage would have to be not created/removed if the aircraft collides with anything while crashing (ie: flies into a building or unit).
It strikes me as a shame that players don't receive an advantage by having air combat occur over their territory. Typically when a battle occurs on your territory, you are at a disadvantage (being under attack), but you gain an advantage because you can then reclaim the wrecks of enemy and friendly units alike to give you a boost to 'bounce back' from the attack. It also adds to the value of capturing no-man's land that neither player controls but is typically strewn with free metal.
I think it is a shame that this doesn't extend to air combat. It's especially important in IW, where aircombat forms quite an integral part of the mod.
It needs to be able to be tied smoothly into aircraft crashing - so that a plane that goes into a tailspin and crashes into the ground produces the wreckage at that crash point.
Wreckage would have to be not created/removed if the aircraft collides with anything while crashing (ie: flies into a building or unit).
It strikes me as a shame that players don't receive an advantage by having air combat occur over their territory. Typically when a battle occurs on your territory, you are at a disadvantage (being under attack), but you gain an advantage because you can then reclaim the wrecks of enemy and friendly units alike to give you a boost to 'bounce back' from the attack. It also adds to the value of capturing no-man's land that neither player controls but is typically strewn with free metal.
I think it is a shame that this doesn't extend to air combat. It's especially important in IW, where aircombat forms quite an integral part of the mod.