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Mod switcher
Posted: 15 Jun 2005, 16:51
by Fnordia
I have posted a text in the wiki about a possible way to define mods for spring to be used with the built-in mod switcher that is under development. So it would be nice if mod developers could take a look and see if it needs any changes or if it should be thrown out completely. :)
The main benefit of a more complex mod definition system instead of just letting the using switch manually between a bunch of files in a mod folder is probably that it allows dependencies to be specified nicely. This will allow the selection interface to only show relevant choices. The loading order will also be deterministic.
So anyway, take a look here:
http://taspring.clan-sy.com/wiki/Mod_specification
Posted: 15 Jun 2005, 23:50
by Gnomre
Fucking awesome. I love the potential for redirects as well :)
Posted: 15 Jun 2005, 23:59
by zwzsg
Err, the default should be OTA, not XTA.
Otherwise I'm very happy to see a mod switcher is finally coming!
And I've done some repacking, in case you need the files like OTA_Textures.hpi and such.
Posted: 16 Jun 2005, 09:46
by [K.B.] Napalm Cobra
Oh sure, under cut me why don't you.

Posted: 16 Jun 2005, 11:29
by AF
Dont worry napalm, your time has come and gone, now you must work your socks off to make a bigger and better switcher thats so good people will sue it instead of the SY's built in switcher.
Posted: 16 Jun 2005, 12:24
by Gnomre
OH, I thought of a good suggestion! Let mods have the ability to enable/disable "features" of the engine, such as always-on-auto-radar-targetting and that ghost-buildings-stay-on-map-when-you-scout thing. Maybe other things like terrain deformation, but the first two alone would definitely be appreciated!
Posted: 16 Jun 2005, 13:07
by [K.B.] Napalm Cobra
Onward ho!
Posted: 18 Jun 2005, 01:01
by Doomweaver
What if there is some addon unit for say, XTA, which is a rediculously powerful level 2 tank, and its added on to OTA? Wouldn't that wreck the balance?
Posted: 18 Jun 2005, 01:35
by Gnomre
...That's why the modder would make it only work with XTA. Did you even read the page?
Posted: 18 Jun 2005, 09:22
by Doomweaver
I've read it and reread it... where does it speak of what you say?
Posted: 18 Jun 2005, 09:31
by Gnomre
Read the part about Dependencies and put two and two together...