Development SDK request
Posted: 17 Apr 2008, 10:22
Id like it if a very very primitive game could be put together to help new people.
A lot of people have laid claim to this already. The likes of gundam pure/nanoblobz TA or even kernel panic are too complex for the new user and hem them into existing paradigms. As proof of this, the only such attempt to use these mods I can think of that isnt just the original content with modifications is nanoblobz (and I mean taking handpicked untis and fitting them into a totally new mod as placeholders until youve finished your own models, not attempting to change the original mod so much its completely new/different gameplay)
What is needed is a set of units that all look the same and are immensely simple with incredibly simple scripts, for all intents and purposes cubes with basic textures showing alpha masking shiny and team colour, no fancy effects, no moving parts. Perhaps as an addon there can be a cube that emits sfx as an extra example.
By all means this is both an example to serve as a documentation case study and an sdk to help speed up gameplay by allowing people to work on games who havent creative bone in their body regarding scripting animation/modelling/ or texturing.
Itll need a generic gunship bomber and fighter, a generic spacecraft, a generic hovercraft, a generic ship, a submersible land unit, and a generic land unit, aswell as a floating structure, a normal structure, and two submersed structures, one that can be built on land and underwater and one that can only be built underwater.
Itll also need 1 single loading screen. As I said all the units must be extremely simple, geometric shapes ideally. No turrets or nanolathes etc, they should all fit into any role they're given, and they should all be s3o too.
Regarding weapons, a set of very basic weapons demonstrating the basic weapon types should suffice, as long as they're easy to understand and there're ample comments demonstrating what the values do and why they are what they are.
A lot of people have laid claim to this already. The likes of gundam pure/nanoblobz TA or even kernel panic are too complex for the new user and hem them into existing paradigms. As proof of this, the only such attempt to use these mods I can think of that isnt just the original content with modifications is nanoblobz (and I mean taking handpicked untis and fitting them into a totally new mod as placeholders until youve finished your own models, not attempting to change the original mod so much its completely new/different gameplay)
What is needed is a set of units that all look the same and are immensely simple with incredibly simple scripts, for all intents and purposes cubes with basic textures showing alpha masking shiny and team colour, no fancy effects, no moving parts. Perhaps as an addon there can be a cube that emits sfx as an extra example.
By all means this is both an example to serve as a documentation case study and an sdk to help speed up gameplay by allowing people to work on games who havent creative bone in their body regarding scripting animation/modelling/ or texturing.
Itll need a generic gunship bomber and fighter, a generic spacecraft, a generic hovercraft, a generic ship, a submersible land unit, and a generic land unit, aswell as a floating structure, a normal structure, and two submersed structures, one that can be built on land and underwater and one that can only be built underwater.
Itll also need 1 single loading screen. As I said all the units must be extremely simple, geometric shapes ideally. No turrets or nanolathes etc, they should all fit into any role they're given, and they should all be s3o too.
Regarding weapons, a set of very basic weapons demonstrating the basic weapon types should suffice, as long as they're easy to understand and there're ample comments demonstrating what the values do and why they are what they are.